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Sega Super GT

Sega/Shin Force > Systems > Sega Arcade > Reviews

Shin Force ~ Arcade ~
Scud Race / Sega Super GT
Shinobi
Reviewed
04.22.2000
Publisher
Sega
Developer
AM2
Format
Model 3
Origin
Import/Domestic
Available
December 1996
(Japan)
1997 (USA)
Exclusive
Yes
Difficulty
Adjustable
Dimensions
3D
View
1st/3rd Person
Genre
Arcade/Racer
Players
1-4
Options
Deluxe Cabinet
Twin Cabinet
INTRO:
     > AM2, Sega's ace arcade development team, never ceases to amaze.  Sega Super GT (a.k.a. Scud Race in Japan and Europe) is the first ever Model 3 game and it showcases AM2's prowess with gameplay to spare.  Thanks to the dual Lockheed Martin R3D/Pro-100 custom graphics chips under the hood, Sega's Model 3 board is at least three times as powerful as the Model 2 standard.  AM2 combines the power of 750,000 polygons per second with their programming heritage to produce an unparalleled racing experience.

     > Scud Race is essentially a stepping stone between Daytona USA and Daytona USA 2.  It uses many familiar features, including the "rolling start", time extensions, and the VR views.  The drifting in this game is where AM2 succeeded like never before.

GRAPHICS:
     > Super GT's graphics are simply amazing!  Behold as the Model 3 board breezes through detailed landscapes, moving scenery, and super high speeds.  To say it's smooth is vastly understating the flowing speed presented in gorgeous light source, gouraud shaded splendor.  The sharp, detailed backgrounds will tempt your attention away from the task at hand.  Special effects are everywhere and include transparency, lighting, and anti-aliased edges.  My favorite effect has to be the sparks that fly off your car when you come in contact with a wall!

     > A choice of views from first person to third person are included, which is a standard feature of Sega games.  As usual, I prefer the third person above and behind the car view.  That way, I can admire the detail of my car and the scenery while racing against as many as 39 opponents!

CONTROL:
     > Super GT's control and gameplay is near my ideological standard of perfection.  Never before has an arcade or home racer so perfectly combined speed and drifting with responsive input.  If you thought the power slides in Daytona were great, you're in for a real treat.  As you enter a turn, you gradually drift while minute steering and power inputs put you on a perfect line.  All four cars have individual attributes for grip, acceleration, speed and handling -- I prefer the Maclaren F1.  Simply said, Super GT has THE best control EVER!
SOUND:
     > The game's music is rockin' -- true to a racers fancy in perfect Sega arcade style.  The sound effects are excellent from engine noise, to passing jets, to screeching tires, to metal-crunching collisions.  Hopefully, the arcade unit near you has the sound turned up because it's definitely worth hearing.
FUN:
     > Super GT features easy-day, easy-night (my favorite), intermediate, and expert courses.  You can select from four licensed cars: Dodge Viper, Ferrari F40, Maclaren F1, and Porsche Turbo.  Super GT combines the best of Daytona and Sega Rally in one awesome high speed race from heaven.  Replayability is very good, especially versus a human opponent (two and four player networks are the most common).  You'll have the time of your life in the racing bliss brought to you courtesy of AM2.  When you combine sweet graphics, control and sound with network play, you get exactly what you would expect: Sega excellence...
BOTTOM LINE:
     > Even if you don't normally get into racing games you should give this one a try.  It's easily the best racer in videogame history.  A MUST PLAY -- NO MATTER THE COST.  AM2 has long been rumored to bring this one home to Dreamcast...  hopefully, they do!
RATINGS:
Overall: 9.8 | Graphics: 9.9 | Control: 10 | Sound: 9.5 | Fun: 9.9
~ Shinobi ~

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