Reviewed
12.29.2000
Publisher
Sega/CRI
Developer
AM2
Format
3x
GD
Origin
Import
/ Domestic
Available
Dec.
29, 1999
(JPN)
Nov.
8, 2000
(USA)
(Japan)
Exclusive
Yes
Difficulty
Normal
Dimensions
3D
View
1st/3rd
Person
Genre
FREE
/ RPG
Player(s)
1
Options
Backup
(80)
Internet
Jump
Pack
VGA
Box
Requires
n/a
Importable
25% |
Intro |
> Yu Suzuki, head of Sega's famed AM2
development team, has spent most of his time making original arcade games
-- many of which have been converted to Sega consoles.
Who could forget games like Space Harrier, Out Run,
After
Burner II, Daytona
USA, and Virtua
Fighter 3? For his most ambitious effort to date, Yu
Suzuki has been given the necessary time and budget to create an
epic original Dreamcast series... Shenmue!
> Shenmue is poised to usher in a new genre known as FREE
(Free Reactive Eyes Entertainment). It's basically a go anywhere,
see everything, real time action, multi-faceted interaction extravaganza!
Add in mini games, arcade games, Quick Time Events (QTE), Quick Time Battles
(QTB), and mucho collectable items to produce many hours of varied gameplay.
> You are Ryo Hazuki. Your main objective in life is to find the
man responsible for murdering Iwao Hazuki, your father. What is the
connection between your father and his murderer... the Dragon Mirror and
Phoenix Mirror?? Lan Di, the mysterious leader of a criminal organization,
is the man you seek...
> Forget about importing this one from Japan. There's too much speech
and information to be discovered. It has collector's value only,
unless you're fluent in Japanese. The only other reason to import
would be for the "Omake" files. |
Graphics |
> Groundbreaking. Superb. Yu Suzuki and company
spent a lot of time on this game and it shows right from the start.
The entire game is presented in real-time, ultra smooth, polygon generated
uber-graphics. Loading is kept to an acceptable level, even though
the game switches locales, and gameplay modes.
> Speaking of locales, they're awe inspiring. Everything from
time of day to weather changes on-the-fly. The sheer magnitude of
each section is amazing. There are lots of buildings, animated characters,
vehicles, and even wildlife. It's a virtual world, and you can explore
it all.
> While exploring, you'll mainly use the third person view (which works
really well). You can use the first person view to get a closer look
at your surroundings, or to gain perspective. If you get into a QTE
or QTB, then a floating view (usually side) graces the screen. While
fighting in a QTB, I have experienced situations where the view was not
optimal. It doesn't detract much from the overall game though.
> Your view of the surroundings is almost as impressive as seeing the many
characters. Eyes move and change size, individual fingers flex, and
general character animation is excellent. In addition, the polygon
models and textures combine to make the game's characters come alive!
And to think, AM2 promises much improved graphics in Shenmue
2! |
Control |
> Interaction is the name of this game. You can talk to, fight with,
purchase, climb, pet, look at, play with, ride on, manipulate/utilize,
and/or examine just about everything in the Shenmue world!
All of this is accomplished with surprising ease. There are really
too many activities (to occupy your time) in this game for me to list them
all. I'll just go over the prominent stuff.
> Most of the time you'll be looking for certain people, clues, or items
by talking to a multitude citizens throughout the various locales.
Sometimes you're supposed to call somebody at a certain time. Other
times you may be asked to meet someone, somewhere, at a specific time.
You're always free to blow some time playing games, gambling, or collecting
items (like Saturn games, which can be used at your in-game
home). Every so often you'll enter the QTE mode, where quick controller
inputs decide the fate of your current situation. There's also a
reason to practice fighting moves. In the QTB mode, you'll have to
fight in real time against one or more opponents! These QTBs play
a lot like Virtua Fighter. Heck, you'll even get job
in this game... |
Sound |
> Overall, the soundtrack is relaxing. The music fits your given
situation, and spans the full spectrum of high and low tempo. The
main Shenmue theme, with its decidedly oriental theme, is
quite enjoyable and memorable. By comparison, music is the weakest
part of the game (and it's great nonetheless).
> As expected, nearly everything makes a realistic noise. For example,
cats meow, dogs bark, motorcycles rumble, sliding doors swoosh, arcade
systems play entice music, and footsteps clap. The main effect of
concern is the voice acting. Yes, it's very good. That's a
relief, as speech is included in every conversation. Oh yeah, environmental
effects are great too. |
Fun |
> There is so much to do in Shenmue. It's really four
games in one: adventure, QTE/QTB, games/gambling, and collecting.
The first two are necessary -- the second two add greatly to your enjoyment.
Being a collector of various things in real life, I do appreciate this
part of the game. I just wish Ine (Ryo's housekeeper) would give
Ryo more than 500 Yen a day for an allowance!
> Shenmue's adventure is fairly straight forward. QTEs
and QTBs are automatic, once you're time and location are proper.
Along the way, there are usually multiple paths to the same objective.
Even so, you're hardly ever wondering what to do next -- and that's the
way I like it. Any way you cut it, many hours of Sega-created
fun await your controller. |
Bottom
Line |
> Yu Suzuki's creative masterpiece was worth every (much-advertised)
delay. Shenmue's graphics and scope have no competition.
With so many activities and events to enjoy, you may never fully complete
this game. FREE is here to stay... Now bring on the next adventure! |
Ratings |
Overall: 9.9 | Graphics:
10 | Control: 10 | Sound: 9.5 | Fun: 10 |
~ Shinobi
~
|