Previewed
07.20.1999
Publisher
Tecmo
Developer
Team
Ninja
Format
1x
GD-ROM
Origin
Domestic
/ Import
Available
Sep
28, 2000
(JPN)
Mar
15, 2000
(USA)
Apr
28, 2000
(EUR)
Exclusive
No
Difficulty
Adjustable
Dimensions
3D
View
Multi
3rd Person
Genre
Arcade
vs.
Fighting
Player(s)
1-4
Options
Arcade
Stick
ASCII
FT
Backup
7
Rumble
VGA
Box
Requires
n/a
Importable
n/a |
03.05.2000 |
> Well, we've come full circle. Dead or Alive 2 was originally
scheduled for March 18th; moved to February; moved to March 7th; moved
to March 10th; and is now back to March 17~18th! The good news is that
I have the demo and can confirm that DOA2 will be a bona
fide masterpiece! I can honestly say that with its awesome graphics, tight
control, great music, style and beautiful babes, that DOA2
is sure to be crowned my favorite fighter! It looks better than Soul
Calibur and plays as good as Virtua Fighter 3tb.
Trust me, the pictures do not show just how sweet this game is, both in
art and motion. Also, the home version promises to eclipse the arcade one
with Single, Time Attack, Survival, Team Battle, Tag Battle, Versus, and
Sparring modes! Anyone left without this game in their library should call
Clinton and ask for a new entitlement... Enjoy the new pix! |
02.06.2000 |
> Some interesting tidbits courtesy of Tecmo. Dead
or Alive 2 characters are able to fight it out in a number of graphically
rich environments, including The City, Cathedral, Elevator, Opera House,
Wind Towers, Arctic Plains, Japanese Garden, and Generator Room. Characters
can fight on uneven surfaces, and can be pushed through windows and from
ledges to carry on the battle in entirely new environments. For example,
players can throw an opponent through an enormous stained glass cathedral
window onto the concrete below, or off a cascading waterfall into a mist-filled
river.
> A cool addition is the special Cinema Mode between matches that plays
out each character’s personal story in chapter format. There will be twelve
characters plus hidden ones. Tecmo also included multiple
costumes.
> Don't forget the danger zones. One of the more “sizzling” Danger Zones
is located in the Bio Lab where a large electric generator sits in the
middle of the ring. When thrown into the generator, opponents are zapped
with a surge of electricity strong enough to light up a small town. |
01.21.2000 |
> The latest news is good and bad. First, the game has been pushed to March
7th as Tecmo finishes the manual and distribution details.
Next, the demo that was reported to arrive with the next Dreamcast
Magazine will not happen, because Tecmo is busy finishing
the game. Last, the game will include a four player mode for which specific
details are not available. |
01.19.2000 |
> The newest arcade version is subtitled Millennium (how original). According
to GameFan, the Dreamcast version (which will
reach America first) should have all the new Millennium additions in tact.
Among the new features is tag team play and new costumes. Also, Team
Ninja has scrapped the buoyant bounce of the original for a more
realistic jiggle. The uber-fighter will be here soon so get those ASCII
FTs ready... |
07.20.1999 |
> According to GameFan, Tecmo has officially
confirmed that this awesome game will be released for the Uberconsole.
No American release has been confirmed, but it's a good bet. The top row
of pictures is new for this update; notice the awesome detail. At least
importing this game should be a snap (if Tecmo doesn't come
through for us). With every update, Dead or Alive 2 just
keeps looking sweeter and sweeter! |
06.07.1999 |
> Surprisingly enough, Tecmo is responsible for making one
of the best fighters for home (Saturn) and arcade (Model
2). The first Dead or Alive game on Saturn
was a buoyant success, which left Sega Fans craving for more. Enter
the Naomi/Dreamcast... Dead or Alive 2 (DOA2)
will appear in arcades first, and will use one Naomi
board.
> According to Tecmo, he modeling of characters and the on-screen
animation will be some of the best available. Team Ninja,
also responsible for the first game, plan to utilize every bit of horsepower
they can squeeze out of the Naomi. They are working on a
real-time dynamics simulation engine for the utmost in realistic graphics
for DOA2. Team Ninja will include some new
characters to round out the original cast as well. Naturally, the beauties
in this game will have convincing animations.
> The cut-scenes will be gorgeous, thanks to Team Ninja's
new real-time movie control driver. The Naomi/Dreamcast marks
the first console powerful enough to handle this. Actually, Tecmo
says everything in the game will be movie quality.
> DOA2 will include a Tag Team mode, which allows you to
switch characters on the fly as in Capcom's versus series
for Saturn. The 'Danger Zone" will also be included, which
was one of the first game's coolest features.
> Look for the Naomi version first, followed by the Dreamcast
one, even though a home version has not been officially announced yet.
As you know, Naomi to Dreamcast conversions
are a cinch. Since it's a fighter, I'm certain that importing will be a
piece of cake... if necessary. |
FIRST
IMPRESSION: |
> Tecmo did an excellent job on the Saturn
game, and the same developer, Team Ninja, is working on the
Uberconsole's sequel. Strap yourself in, and be prepared for another bouncy
ride!
Potential: 9+ |
~ Shinobi
~
|