Previewed
02.12.2000
Publisher
Interplay
Developer
BioWare
Format
GD
Origin
Domestic
Available
Mar.
29, 2000 (USA)
Exclusive
Yes
Difficulty
Hard
Dimensions
3D
View
1st/3rd
Person
Genre
Action/Shooter
Players
1
Options
Backup
12
Rumble
VGA
Box
Requires
n/a
Importable
n/a |
02.12.2000
> The first MDK
game, developed by Shiny Entertainment, was critically acclaimed and also
very popular with gamers. The sequel, being developed by BioWare
(creators of the critically acclaimed Baldur's Gate, a PC game which will
also see a DC port), is being developed for a near simultaneous release
on both PC and Dreamcast. If the demo GD-ROM that is included with
the current Official Dreamcast Magazine is any indication, this is a game
that is not only worth waiting for, but is, in my opinion, an almost certain
must-buy for any fan of platform games.
> Regardless of
whether or not you played the first game, the second looks like it will
be easy to get into. The controls are easy to get used to, with what
is known as the "Turok" style of control being the main mode of movement.
The four main buttons control movement direction while the control stick
is used to look around. The right trigger lets the player fire the
current weapon and the left trigger controls jumping. The digital
pad is used for inventory functions and is easily switched to in the heat
of battle thanks to the Dreamcast controller's layout. The controls
for the different characters vary slightly, but not enough to make them
annoying to switch between.
> The visuals
in this game are clean and crisp, with not a hint of blur. VGA-Box
owners will be treated to visuals on par with the PC version, from all
indicated screenshots. The sounds are easily distinguishable from
each other, even when blasting away with four Uzi's as Max. All the
grunts of pain from his victims are heard clearly. The voices are
well done. There seems to be little music in the game and what little
I heard was simply low-key background music.
> Hopefully a
game like this will help convince more people that Dreamcast is more than
a passing fad. |