Shin Force | Sega Dreamcast Preview
Shin Force
Contents | Games | Information | Virtual
Previews
Dreamcast | Codes | Previews | Reviews A-M | Reviews N-Z | Strategy

Shin Force ~ Dreamcast ~
 Wild Metal
Shinobi
Previewed
04.03.2000
Publisher
Rockstar
Developer
DMA
Format
GD
Origin
Domestic
Available
Feb. 1, 2000 (USA)
Exclusive
Yes
Difficulty
Adjustable
Dimensions
3D
View
3rd Person
Genre
Vehicle/ Shooter
Players
1-2
Options
Backup
Requires
n/a
Importable
n/a
04.03.2000

     > Tank shooters have long been a mainstay of videogame developers.  DMA's first such Dreamcast game takes this genre into the 3D realm and adds a little strategy.  Basically, you have to maneuver through various landscapes while destroying enemies and collecting power-ups -- all in a realistic physics environment.

     > To say the graphics look like a first generation title is an understatement.  I liken the visuals to a 3DO, or N64 game at best -- essentially, nowhere near the potential of the Uberconsole.  I mean, does every part a level really have to look the same?  It's very hard to navigate in Wild Metal because of the slim difference in levels as you progress.  That's not to say, however, the gameplay couldn't pull you in...

     > You're given a number of tanks to choose from, each with varying abilities and physics.  Various types of ammunition are available and come with their own realistic physics model.  I've read comparisons of Wild Metal to Worms Armageddon (PC, Dreamcast).  I'd imagine the reasons for this are the two player mode and when you shoot, Wild Metal's physics model takes over the trajectory of your bullet -- a la Worms.  The two player head-to-head mode is said to be a blast (assuming you can swallow the graphics).

FIRST IMPRESSION:
     > Don't be fooled by the Windows CE logo.  Wild Metal looks like a 3DO game because of its developer's graphical abilities, not Windows CE's lack of potential.  I'd recommend you try before you buy...
Potential: 6
~ Shinobi ~