Reviewed
10.17.1999
Publisher
NEC
Interchannel (Japan)
UFO
(USA)
Developer
Flight
Plan
Format
2
GDs
Origin
Import/Domestic
Available
Oct
3, 1999 (Japan)
4Q,
1999 (USA)
Exclusive
Yes
Difficulty
Adjustable
Dimensions
3D
View
Isometric
Genre
Strategy/RPG
Players
1
Options
Backup
7
Requires
n/a
Importable
75% |
INTRO:
> Black Matrix for the Saturn was a sleeper hit which quickly became a
collector's item as its availability was scarce. With the release
of Sega's Uberconsole, NEC Interchannel has graced Strategy/RPG fans with
a sequel which is simply titled Black Matrix Advanced (BMA). It's
done in the classic isometric view, linear storyline, heavy on strategic
battles format which reminds me of games like the first Black Matrix, Shining
Force III, Wachenroder,
Mystaria, Shadows of the Tusk, and Master of Monsters -- all for Saturn.
> The game has been picked up by UFO for an American release (oh yeah).
However, importing BMA isn't too bad once you get used to the menus, which
are almost completely Japanese. You don't have to read Japanese,
but knowing what to expect from this type of game will be a big help.
I wouldn't attempt importing unless you're a seasoned Strategy/RPG player.
Therefore, my importability rating only applies to "advanced" players.
GRAPHICS:
> This game isn't much better than 32 bit, but everything looks great.
Some highlights would be the ultra-clean cut-scenes, gorgeous lighting
effects for magic, and some of the best hand-drawn artwork you can find
in a game. It definitely looks better than Shadows of the Tusk, but
it doesn't have the visual flare of Shining Force III.
> BMA could have used a rotate view option in certain instances, but it's
decent nonetheless. Another area which could have been improved is
the size of the battlefields -- I guess once you've played the ultimate...
Shining Force III... other games have to shoot high.
CONTROL:
> Classic gameplay is what you get in BMA. Most of the time you'll
be talking, making menu selections or watching the outcome of a fight.
As I said before, BMA is linear in nature, which is fine for me because
I'm here for the strategy, not the exploration. The battles are centered
around moving, fighting and casting spells (check). Long range weapons
and magic add to the tactical aspect as well as the terrain. Other
activities include raising levels, weapon shopping, item shopping, and
occasional wandering.
SOUND:
> The music really isn't that good both in content and quality. This
is inexplicable as the Dreamcast's music capabilities are better than the
PSX's entire computing power. Certainly no where near the likes of
Shining Force III's soundtrack.
> The sound effects are pretty good and get the job done. Those who
understand Japanese will be able to fully appreciate the voices.
There is an array of cues to give you subtle hints about your situation.
The best part is the magic effects, which isn't saying much either.
FUN:
> You can choose a skill level which helps people with little Strategy/RPG
experience. I love strategic battles which is the main point of BMA.
One factor that keeps me coming back is that no two battles are ever the
same. Also, the fact that members of your force actually die is a
cool feature -- although it can be frustrating too.
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