Shin Force | Sega Dreamcast Review
Shin Force
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Shin Force ~ Dreamcast ~
 GigaWing
Shinobi
Reviewed
01.24.2000
Publisher
Capcom
Developer
Capcom, Takumi
Format
GD
Origin
Import/Domestic
Available
Nov. 12, 1999 (Japan)
Q2 2000 (USA)
Exclusive
Yes
Difficulty
Adjustable
Dimensions
2D
View
Top
Genre
Vertical/Shooter
Players
1-2
Options
Arcade Stick
Backup 12
Internet
Rumble
VGA Box
Requires
n/a
Importable
99%
INTRO:
         > Long time readers of my reviews know that old-school shooters have a place in my favorite's list.  Capcom is the first to deliver the goods for Dreamcast in their vertical-scrolling 2D shootfest known as GigaWing.  It's an arcade port (surprise) with the addition of some new modes.  If you've played games like Battle Garegga (Saturn), and Strikers 1945 (Saturn) then you know what to expect.
         > Importing this game is a cinch as almost everything is in English.  Some dialogue text and other inconsequential tidbits round out the Japanese portion of the game.  Of course, this is an old-school shooter...  If you're not into importing then just pick up the US version which should arrive before Summer 2000.
GRAPHICS: 
         > If there was ever any doubt in your mind that the Uberconsole could handle sprites like no other system before it, then GigaWing will surely put it to rest for good.  At times there's so much stuff flying around that you can't see anything but a mass of movement!  Capcom used a great combination of colors and multi scrolling backgrounds to complete the experience.  I've read a review which compared this game to an SNES game -- ha ha (that's truly absurd)!  Trust me, the SNES would be lucky to display a single frame of GigaWing (at a considerable loss in color and resolution) every 10 seconds!  Meanwhile, the Dreamcast version screams along at a high, rock solid frame rate.  A couple of spots slow a bit, but nothing to write home about.
         > The bosses are the usual huge, multi-deforming machines with mega firepower.  It's impossible to defeat a boss without losing a few lives, considering how much weaponry you must avoid.  The smart bombs you use are quite impressive and the resulting attack takes up the whole screen!  Lastly, the explosions are done very well -- that's good since you'll be seeing a lot of them.
CONTROL: 
         > The gameplay is basic -- shoot, force bomb, auto shot, and move.  Along the way you can pick up gun power-ups, bombs, and 1-ups.  The only thing sort of unusual is the addition of a charged shield which you can use in an attempt to survive the onslaught.  Other than that, there's nothing wrong here, but also nothing new.
SOUND:
         > The music is a mixture of rock, punk, and orchestral songs which are nothing special.  They're not bad, but they could have been better.
         > Sound effects are basic.  They include gun shots, explosions, various cues, and some voice (Japanese).  Considering the sound capabilities of the Uberconsole, GigaWing barely scratches its resources.  There's nothing wrong, but I wish Capcom would have added more simultaneous effects.
FUN:
         > GigaWing offers four characters to choose from each with their own aircraft and weapons.  You can play Arcade and Score Attack modes or view the Tutorial and Gallery (pictures must be earned) modes.  Thank you Capcom for making the difficulty adjustable in multiple ways as this game would be impossible without it.  GigaWing is the 2D vertical-scrolling tour de force of old school shooters that you only dreamed of being able to play at home (in tact)...
BOTTOM LINE:
     > Let's get one thing straight...  If you don't like old-school shooters then you'll probably think GigaWing is a waste.  However, if you're like me, then you crave the fun and memories of yesterday's games.  This is the kind of game nobody could bring home in tact until the Saturn and Dreamcast came along.  GigaWing does just about everything right -- I wish it was longer though...
Overall: 7.6 | Graphics: 8.5 | Control: 7.5 | Sound: 7.5 | Fun: 7.0
~ Shinobi ~