Shin Force | Sega Dreamcast Review
Shin Force
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Shin Force ~ Dreamcast ~
 King Of Fighters '99 Evolution
Tellah
Reviewed
07.14.2000
Publisher
SNK
Developer
SNK
Format
GD
Origin
Import
Available
Mar. 29, 2000 (Japan)
Exclusive
Yes
Difficulty
Adjustable
Dimensions
2D
View
Side
Genre
Fighter
Players
1-2
Options
Arcade Stick
Backup 7
Internet
Rumble
VMS/VMU
Requires
n/a
Importable
99%
INTRO:
         > The King of Fighters series needs no introduction.  SNK's flagship series has been eating up quarters in arcades since 1994 and gets better with every incarnation.  The Orochi storyline is over and now a new hero has stepped into the spotlight.  The mysterious K' takes center stage as Kyo Kusanagi is moved into the shadows.  Teams have been changed from three members to four, with the fourth fighter becoming the "Striker".  The Striker system is similar to Marvel vs. Capcom's extra character that comes out to attack when you hit both medium attacks at the same time.  Strikers can either attack, heal your character, or hold your opponent to set them up for your own attacks.
GRAPHICS: 
         > Who needs polygons to have a good fighting game?  2D fighters were the norm for years and show no signs of slowing.  The 3D rendered backgrounds used in this installment are a great improvement over the ones used in '99 Dream Match, with fewer jagged lines and a greater amount of animation.  The new backgrounds added to the ones from the arcade game are also a nice change and add a bit more variety to an already nice assortment.  The 2D character sprites look a little odd against the backgrounds, and a little pixelated to boot, but graphics aren't all that this game is about.
CONTROL: 
         > The control in this game is on par with the last installment, but this is definitely one game that screams out for the Ascii Fighter Pad.  The normal DC controller just isn't good for fighting games.  A joystick is even better for that arcade feel.  Motions are pretty easy to pull off and the controls can be adjusted to give you the button setting you prefer.
SOUND:
         > Being someone who has played KOF '99 in the arcade (and putting up with the cartridge music), I really like the arrange soundtrack clips that play during the rounds in Evolution.  Attacks and voices are clear, but not really anything that hasn't been heard in every other KOF game.  Nothing terribly new here.
FUN:
         > If you don't like the King of Fighters series, don't play this.  If you do, you're in for more of the same.  Whether you like more of the same or not will determine how fun this game is for you.  The extra strikers that are included are not all that exciting.  They merely give you more of a variety to choose from when choosing your striker.  Extra playable characters would have been a nice addition in lieu of the extra strikers, but it's a small complaint.  Being an SNK game, the in-game text can be changed to English using an option in the configuration menu, so importing is no problem.  However, the text in the button configuration menu is still pretty much all Japanese, so it takes some experimentation to figure out what they mean if you can't read Japanese.
BOTTOM LINE:
     > The KOF series taken to another level, this game is good old fashioned 2D fighting at its best.
Overall: 8.5 | Graphics: 9.0 | Control: 9.0 | Sound: 8.0 | Fun: 8.0
~ Tellah ~