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Seventh
Cross / Seventh Cross: Evolution |
Reviewed
08.13.2002
Publisher
NEC
(Japan)
UFO
(USA)
Developer
NEC
Home Electronics
Format
1x
GD
Origin
Import/Domestic
Available
Dec
22, 1998 (Japan)
Dec
23, 1999 (USA)
Exclusive
Yes
Difficulty
Hard
Dimensions
3D
View
Multi
3rd Person
Genre
Simulation/RPG
Player(s)
1
Options
Backup
172
VGA
Box
Requires
n/a
Importable
50% |
Intro: |
> Let me start by saying that I have not played this game in a while.
I did complete it thricely way back when though. Seventh Cross is
a sort of evolution simulation with semi real-time combat. You must
defeat and consume enemy creatures to gain evolution points to evolve and
to generate new parts (legs, arms, heads, and bodies) by manipulating DNA
patterns. You should plan on devoting an entire memory card to saving
this game, as it uses 197 blocks. |
Graphics: |
> Out of the 40 or so Dreamcast games that I have played, Seventh Cross
has the worst graphics. This has been one of those points reviewers
have dwelled on, and while more should have been done graphically, I can't
see how they can justify their whining after all their years of praising
the Playstation. The graphics are certainly better than the quality
of Playstation. I will say that I cannot help but wonder how much
more of an impact could have been made with better graphics. |
Control: |
> Adequate, but it sure could have been better. You really don't
have a whole lot of complexity here. You use one button for close
attack, one for distance attack, and one for expower (kinda like magic).
Once you engage in combat by hitting one of these buttons it continues
on auto-pilot. You watch the combat until completion, or you may
cancel the combat to run away. While I like this system, I think
many people would have preferred a more action-oriented system. I
liked the tone this style set and the loneliness of the mood that it helped
convey. |
Sound: |
> Well, it's not as good as the graphics, although some of it was well
done, a lot of it was not. The worst is the very memorable sucking
effect in the shallows areas that sounds just like Maggie Simpson sucking
her pacifier, but louder, constant, and much more annoying. Why? |
Fun: |
> Ah, the good part. This game is fun. It even has a somewhat
interesting story. There is something about the atmosphere and the
mood of Seventh Cross that makes it appealing. I actually found it
to be more frightening than any survival horror game I've seen recently.
You always have a sense of tension that something big and scary is about
to pounce on you from behind. I could still happily play through
this game again, there's just something about it... |
Bottom
Line: |
> While not for everyone, people who want to try something different and
who are not action only people should find some fun here. |
Ratings: |
Overall:
7.3 | Graphics: 6.5 | Control: 8.0 | Sound: 6.0 | Fun: 8.8 |
|
~
Jocelyn ~
|
Reviewed
12.28.1999
Publisher
NEC
(Japan)
UFO
(USA)
Developer
NEC
Home Electronics
Format
1x
GD
Origin
Import/Domestic
Available
Dec
22, 1998
(Japan)
Dec
23, 1999
(USA)
Exclusive
Yes
Difficulty
Hard
Dimensions
3D
View
Multi
3rd Person
Genre
Simulation/RPG
Player(s)
1
Options
Backup
172
VGA
Box
Requires
n/a
Importable
50% |
Intro: |
> Seventh Cross was one of the first games for Dreamcast, as it reached
Japan in December 1998. Later on, NEC released a bonus disc in Japan
(hopefully it comes here too). UFO picked up the American rights
to Seventh Cross and subtitled it "Evolution". The game revolves
around your creature, which starts out as a defenseless wimp. In
order to gain Evolution Points (EVP), you have to kill other creatures.
Then, you can use EVP to make new DNA and eventually mutate body parts
into something else using the nutrients you've gathered. If you're
killed, then you lose mutated body parts and return to a primitive state
while retaining your DNA sheet, records, and ability level. You can
play Seventh Cross forever if you wish, but there is a happy ending.
> I don't recommend importing this game as it would become too complicated.
It's a good thing that UFO has taken the task of bringing us this and other
(yet to be converted) Japanese titles. |
Graphics: |
> The graphics are a mixed bag. Mostly simple 3D models are used
for the locales and creatures. However, many of the special effects
used for the "Expower" (basically magic) are really cool. Different
levels of Expower become available as you evolve. These attacks include
lightning, fire, water, and death curses. The view is mainly 3rd
person (behind your creature), although various other 3rd person views
can be selected for moving and fighting modes.
> You start out in a pond which is connected to a small lake. Other
locales you'll gain access to are deep sea, swamp, wetland, volcanic, and
tropical. Your sight distance never goes very far, but it doesn't
bother me. Also, most of the environment textures are fairly simple
-- probably since this was an early title.
> Creatures come in all shapes and sizes. From clams, to sharks,
to dinosaurs -- you'll see it all. Huge boss creatures guard the
passage to new locations. These are definitely the coolest looking
creatures in the game. |
Control: |
> You begin in the "Protist" stage -- a simple being that can't even attack.
You have to run away or hide from dangerous creatures while picking up
nutrients. After three Protist stages, your character evolves into
the "Origin" stage -- another simple being with weak attack capabilities.
From now on every time your Health Points (HP) reach zero, you revert back
to the Origin stage while retaining your DNA sheet, records, and ability
level.
> You have six abilities which can be improved by fighting and mutating:
AT (attack power), E-AT (attack power of Expower), DEF (defense power),
INT (intellectual power), HEAL (healing power), and DEX (dexterity).
In order to mutate, you have to earn EVP by fighting. Once you have
enough EVP, you can select "Evolution" at a save monument and create new
DNA for increased levels of four body parts: head, arms, body, and legs.
This is done by making a design using color-coded attributes on a 10x10
grid. After achieving better DNA you can mutate a given body part
as long as you have sufficient portions of six nutrients: water, protein,
calcium, fiber, hard cell, and neuro-bio.
> There are three methods of attack based on your character's abilities
and evolution: hand-to-hand, indirect (like throwing a stone), and Expower
(magic). Expower attacks are mainly elemental and have multiple intensities
-- all of which use your Expower Points (EP). Eventually you'll be
able to cure, heal, raise shields, and transport with Expower. Battles
are a turn based hybrid of automatic fighting, Expower selection, and attempting
to retreat. This works fine, but real-time battles would be nice
in a future sequel. |
Sound: |
> The background music is subdued -- good for mood setting. Although
it's decent, It could have been better.
> Just about everything makes a noise. Some of them are good (like
the fire and explosions), and some can get annoying (like the water splash
effect when you wade). All creatures even make a realistic vocal
noise according to the head they have. |
Fun: |
> I know the seemingly over-involved gameplay might turn you off.
However, the game becomes second nature once you understand what's going
on. As mentioned before, you start out as a wimp which can be killed
by one hit from a crab. The satisfaction of getting strong enough
to kill these pesky crabs is great! As you access new locales, increase
abilities, and evolve, the game just gets more intriguing, sometimes repetitive
(killing creatures), and really fun!! |
Bottom
Line: |
> The more I play Seventh Cross, the more I like it. The idea of
evolving with nearly infinite possibilities is intriguing and ultimately
fun. The two things that need the most improvement are the battles
and the environment graphics, but that's just my taste. Seventh Cross
is not for everyone. Unfortunately, the mainstream reviews of this
game will probably concentrate on this fact. As a result, I'm sure
it will not sell as well as it should. |
Ratings: |
Overall:
8.3 | Graphics: 7.5 | Control: 9.0 | Sound: 7.8 | Fun: 9.0 |
|
~
Necromancer ~
|
|
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