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Soul Calibur |
Reviewed 08.09.1999 Publisher Namco Developer Namco Format GD Origin Import/Domestic Available Aug 3, 1999 (Japan) Sep 9, 1999 (USA) Exclusive Yes Difficulty Adjustable Dimensions 3D View Floating Side Genre Fighter Players 1-2 Players Options Arcade Stick Backup 12 Internet Rumble VGA Requires n/a Importable 99% |
INTRO:
> Soul Calibur is a two player fighter of the 3D kind. Movement is mostly side to side, but 3D sidestepping is included. It's not as "free" roaming as say... Capcom's excellent Power Stone, but it makes up for that with graphics, moves and sound... > The import version of this game is almost entirely in English. The menus, intro screens, game screens, and voices are English. The only parts (of consequence) that are in Japanese are the mission descriptions of the Mission Battle mode.
> The characters are huge with waving hair, blinking eyes and beautifully synchronized lip movements. The backdrops are 3D, animated and quite varied to include: castle, moving raft (really cool), ship yard, dragon's lair, etc... About the only thing I've seen so far that wasn't impressive is the splash that's created when you ring-out into the water. > When I heard that Namco was upgrading the women's animation over the arcade original to include bouncing effects, I was even more hyped for SC to arrive. Unfortunately, these effects are subdued compared to the king of bounce... Dead or Alive... and soon Dead or Alive 2. That's OK though, at least they added it.
> The sound effects are very good including realistic foot steps, splashes and swords clashing. As mentioned before, the digitized voices in the game are entirely in English -- and they sound sweet too.
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