Shin Force | Sega Dreamcast Review
Shin Force
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Shin Force ~ Dreamcast ~
 Suzuki Alstare Extreme Racing
Shinobi
Reviewed
11.13.1999
Publisher
Ubi Soft
Developer
Criterion
Format
GD
Origin
Domestic
Available
Nov 12, 1999 (USA)
Exclusive
Yes
Difficulty
Normal~Easy
Dimensions
3D
View
1st/3rd Person
Genre
Arcade/Racer
Players
1-2
Options
Backup 16
VGA Box
Requires
n/a
Importable
n/a
INTRO:
         > Suzuki Alstare started out as a PC game, then made it to the Japanese Dreamcast as Redline Racer, and finally came to America courtesy of Ubi Soft.  Aside from the new licensed name (Suzuki Alstare), the game has received a noticeable overhaul on its trans-Pacific trip.  The basics remain the same though -- you must race on various tracks with licensed bikes and attempt to pass the checkpoints in the allotted time while ultimately finishing first.
GRAPHICS: 
         > Suzuki Alstare has really improved over Redline Racer in the graphics department.  For starters, the bikes are bigger and more detailed with licensed decals.  The tracks have more detail in the textures, better content, and look more realistic than ever.  Other improvements include the elimination of pitch black tunnels in the White Mountain track and the addition of cave passages to the Tropical Trail.  Lastly, Criterion moved the map out of your forward view.
         > The courses have the same locales -- including Orchard Lane, White Mountain, Tropical Trail, Winter Lake and Brooklyn Nights.  As for the animation -- it's still ultra smooth and speedy even though the detail is greater.  There are three views available: 1st person, behind, and bird's eye.  You always see a wide angle picture for better perspective... a nice touch.  Criterion definitely put some more time into the US version and it pays off nicely!
CONTROL: 
         > Absolutely mint arcade control.  Even with the standard pad you'll easily become an expert in this game, especially since the Sega Wheel doesn't work with it.  The controls are gas, brake, steering, view, and turbo wheelie.  A lot of people are crabbing about this game's control, but I'm here to tell you the facts...  It controls like an arcade game, not a simulation of real driving physics.  That could be good or bad depending on your perspective.
         > Another addition would be the ability to tweak your bike's power, steering, and braking via point system on sliding bars.  That is definitely a welcome option which does make a difference.  In my opinion, people who say this game is as easy as Redline Racer haven't actually played Suzuki Alstare as the computer AI certainly seems better now.
SOUND:
         > Unfortunately, the music is the same as Redline Racer.  However, the techo-beat has grown on me since I rated the import.  Actually, the game is visually different enough to change the way I seem to hear that same music.
         > The sound effects are improved -- thanks Ubi Soft/Criterion!  You'll hear engine noise, skidding, crashing, and various cues.  A lot of the annoying effects have been changed or subdued... check.
FUN:
         > Suzuki Alstare offers Championship, Versus, and Single Race modes.  You can earn additional  bikes and open up tracks by completing the sessions in Championship mode.  One more thing that really improves my fun factor is that Criterion cut the load times substantially over the import original.  This game is decent fun, especially when you factor in Ubi Soft's limited time offer to receive one racing title free after you purchase the other two (Monaco Grand Prix, Speed Devils, Suzuki Alstare).
BOTTOM LINE:
     > Suzuki Alstare is not as bad as some reviewers claim.  It's definitely improved over Redline Racer in graphics, AI, load times, and control.  I'd recommend it if you're insatiable for racers or motorcycle racing (specifically).  It reminds me of Road Rash with no fighting...
Overall: 8.6 | Graphics: 9.8 | Control: 9.6 | Sound: 7.5 | Fun: 7.5
~ Shinobi ~