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FIRE ATTRIBUTE
|
Heat |
Rarity: +1 Star |
Value: +1,000M |
Special Does Fire Damage |
Fire |
Rarity: +2 Stars |
Value: +4,000M |
Special Does Fire Damage |
Flame |
Rarity: +3 Stars |
Value: +9,000M |
Special Does Fire Damage |
Burning |
Rarity: +4 Stars |
Value: +16,000M |
Special Does Fire Damage |
> The Fire Attribute
is useful throughout the game. However, as you advance into Hard
and Very Hard modes, this attribute does little to no damage on certain
enemies. Also, other attributes perform better in Hard and Very Hard
modes. |
LIGHTNING ATTRIBUTE
|
Shock |
Rarity: +1 Star |
Value: +1,000M |
Special Does Lightning Damage |
Thunder |
Rarity: +2 Stars |
Value: +4,000M |
Special Does Lightning Damage |
Storm |
Rarity: +3 Stars |
Value: +9,000M |
Special Does Lightning Damage |
Tempest |
Rarity: +4 Stars |
Value: +16,000M |
Special Does Lightning Damage |
> The Lightning
Attribute
is useful throughout the game. However, as you advance into Hard
and Very Hard modes, this attribute is less effective on certain enemies.
Also, Lightning may paralyze Machine enemies. |
FREEZE ATTRIBUTE
|
Ice |
Rarity: +1 Star |
Value: +1,000M |
Special May Freeze Enemies |
Frost |
Rarity: +2 Stars |
Value: +4,000M |
Special May Freeze Enemies |
Freeze |
Rarity: +3 Stars |
Value: +9,000M |
Special May Freeze Enemies |
Blizzard |
Rarity: +4 Stars |
Value: +16,000M |
Special May Freeze Enemies |
> The Freeze Attribute
is useful throughout the game. However, as you advance into Hard
and Very Hard modes, this attribute does little to no damage on certain
enemies. Even if it doesn't damage an enemy, a frozen foe is much
easier to kill. Note: Freeze doesn't affect bosses, but is great
on Machines. |
PARALYZE ATTRIBUTE
|
Bind |
Rarity: +1 Star |
Value: +1,000M |
Special May Paralyze Enemies |
Hold |
Rarity: +2 Stars |
Value: +4,000M |
Special May Paralyze Enemies |
Seize |
Rarity: +3 Stars |
Value: +9,000M |
Special May Paralyze Enemies |
Arrest |
Rarity: +4 Stars |
Value: +16,000M |
Special May Paralyze Enemies |
> The Paralyze Attribute
is useful throughout the game. As you advance into Hard and Very
Hard modes, this attribute is very useful. Just as with Freeze, a
paralyzed foe is much easier to kill. Note: Paralyze doesn't affect
bosses, and is somewhat less effective on Machines. |
CONFUSE ATTRIBUTE
|
Panic |
Rarity: +1 Star |
Value: +1,000M |
Special May Confuse Enemies |
Riot |
Rarity: +2 Stars |
Value: +4,000M |
Special May Confuse Enemies |
Havoc |
Rarity: +3 Stars |
Value: +9,000M |
Special May Confuse Enemies |
Chaos |
Rarity: +4 Stars |
Value: +16,000M |
Special May Confuse Enemies |
> The Confuse Attribute
isn't too useful, IMO. Basically, it causes the afflicted enemy or
enemies to attack the closest target. Therefore, it's best to keep
your distance and watch your foes kill each other! Note: Confusion
doesn't affect bosses. |
DRAIN HP ATTRIBUTE
|
Draw |
Rarity: +1 Star |
Value: +1,000M |
Special Drains 5% of Enemy's HP |
Drain |
Rarity: +2 Stars |
Value: +4,000M |
Special Drains 9% of Enemy's HP |
Fill |
Rarity: +3 Stars |
Value: +9,000M |
Special Drains 13% of Enemy's HP |
Gush |
Rarity: +4 Stars |
Value: +16,000M |
Special Drains 17% of Enemy's HP |
> The Drain HP Attribute
is useful throughout the game. Basically, it drains the enemy's HP
and adds it to your HP. This can be quite handy against bosses and
tough enemies, especially if you're a Robot character. |
KILL ATTRIBUTE
|
Dim |
Rarity: +1 Star |
Value: +1,000M |
Special May Kill Enemies Instantly |
Shadow |
Rarity: +2 Stars |
Value: +4,000M |
Special May Kill Enemies Instantly |
Dark |
Rarity: +3 Stars |
Value: +9,000M |
Special May Kill Enemies Instantly |
Hell |
Rarity: +4 Stars |
Value: +16,000M |
Special May Kill Enemies Instantly |
> The Kill Attribute
is useful throughout the game. Basically, it can kill one or more
enemies (depending on the weapon) with one shot. The enemy's ESP
resistance increases throughout the game, which makes it less likely for
this type of weapon to connect (unless the weapon has a high Hit Photon).
Note: Kill doesn't affect bosses, and may anger team members. |
STEAL TP ATTRIBUTE
|
Heart |
Rarity: +1 Star |
Value: +1,000M |
Special Steals 3% of Your Max TP |
Mind |
Rarity: +2 Stars |
Value: +4,000M |
Special Steals 4% of Your Max TP |
Soul |
Rarity: +3 Stars |
Value: +9,000M |
Special Steals 5% of Your Max TP |
Geist |
Rarity: +4 Stars |
Value: +16,000M |
Special Steals 6% of Your Max TP |
> The Steal TP Attribute
is useful throughout the game, especially for Force characters. Basically,
it can steal TP to fill your gauge. A Force character can eliminate
frequent trips to buy Mono/Di/Trifluids with a Geist Raygun! |
CHARGE ATTRIBUTE
|
Charge |
Rarity: +2 Stars |
Value: +4,000M |
Special Charges Meseta for 2x Attack |
Spirit |
Rarity: +2 Stars |
Value: +4,000M |
Special Charges TP for 2x Attack |
Berserk |
Rarity: +3 Stars |
Value: +9,000M |
Special Charges HP for 2x Attack |
> The Charge Attribute
is useful throughout the game, especially against bosses. Basically,
it charges your Meseta/TP/HP to do a double powered attack! The Berserk
Attribute is only for the brave though... |
MASTER ATTRIBUTE
|
Master's |
Rarity: +2 Stars |
Value: +4,000M |
Special Steals 8% of Enemy's EXP |
Lord's |
Rarity: +3 Stars |
Value: +9,000M |
Special Steals 10% of Enemy's EXP |
King's |
Rarity: +4 Stars |
Value: +16,000M |
Special Steals 12% of Enemy's EXP |
> The Master Attribute
isn't too useful, IMO. I guess if you're in a hurry to gain a level
so you can get some sleep, then this attribute would be helpful.
For example, every time you hit an enemy worth 100 EXP with a Master's
[weapon], you'll get an extra 8 EXP. |
DEVIL ATTRIBUTE
|
Devil's |
Rarity: +3 Stars |
Value: +9,000M |
Special Reduces Enemy's HP to 1/2 |
Demon's |
Rarity: +4 Stars |
Value: +16,000M |
Special Reduces Enemy's HP to 1/4 |
> The Devil Attribute
is useful throughout the game, as it does massive damage. I recommend
the following combo attack: normal/hard, special, normal/hard. Note:
Devil doesn't affect bosses. |
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