DNA Sheet | 12.29.1999
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Edit
Screen
> This is where you actually create new DNA for your creature. First
you need Evolution Points (EVP), which can be earned by killing other creatures.
The picture shows 690 EVP and the 45 represents the cost to "send" each
input grid (meaning process it). Note: the maximum EVP you can have
at any given time is 999. The six colors on the left coincide with
the six abilities your DNA input will affect (attack, Expower attack, heal,
intellect, heal, and dexterity). It's up to you to come up with a
design on the 10x10 grid which will produce the desired body part and level.
Note: I made a level 26 Body with the grid you see here (I used no green/intellect
or black/dexterity). Generally speaking, here are some tips for making
quality parts. These are useful once you have the proper grid layout
to alter the abilities of your part. Head - mainly use intellect,
defense, and Expower attack. Arms - mainly use attack, Expower attack,
and defense. Body - mainly use defense, and heal. Legs - mainly
use dexterity, and attack. Remember, you can click on the list to
the right to work on any of the last 20 input grids you created.
Record
Screen
> This shows the last 20 input results (left), your current abilities (right),
a 20x20 grid of the parts you've created (center), and a grid showing which
level of each body part you created (bottom). Similar designs will
show up in similar locations of the 20x20 grid. In other words, each
design is sorted by its pattern without consideration for color.
The color attributes show up in the abilities of a given body part.
Sometimes changing just a few blocks can make all the difference.
According to the instructions, designs located near the center of the 20x20
grid are of the highest quality. The best advice is to build up a
lot of EVP, use the best grid you have (for a given body part) as a template
(assuming it's still on your last 20 list), and start making small changes
to improve it. Note: once you have a great part, like a level 26
body, continue working on that grid by changing colors to achieve the desired
attributes from it.
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