> Just about a year has passed and flight sim fans already have four uber-titles
to choose from (including Aero Dancing F). It all started with CRI's
Dancing ~featuring Blue Impulse~, followed by Konami's Airforce
Delta, and CRI's Aero Dancing
SD. Playing the demo version of Aero Dancing F (ADF) which came
with Aero Dancing SD really heightened my anticipation. The first
Aero Dancing took on the difficult task of training you to be a member
of a flight demonstration team (the Japanese team named Blue Impulse).
Now, ADF seeks to teach you the intricacies of becoming a successful fighter
pilot! By the time you complete the Fighter Pilot Missions, you should
be capable of surviving a dogfight against the computer or a friend.
> ADF is just as importable as the first Aero Dancing. In general,
it helps to know a little about flying because the briefings are in Japanese.
However, the menus and game screens are in English. If you're ignorant
to flight sims, then you may want to wait for the (hopeful and probable)
US localization. Therefore, flight sim fans get a importability rating
of 95% while casual gamers get around 70%.
> Pure sweetness! As good as I thought the first Aero Dancing looked,
ADF is improved in every way. The textures are better and more detailed,
frame-rate is rock solid, lighting and shadows are better, backgrounds
are seamless, and special effects are more realistic. Did I forget
anything? Well, if I did, you can assume it's been improved.
> ADF has more maps, and they're beautifully detailed with textures and
objects. Various weather conditions are included from day to night,
clear to cloudy, and foggy to snowy! There's even a few carrier maps
for you would-be Navy pilots.
> All the jet aircraft (and 1 prop) look amazing, especially with the VGA
Box. Inside the cockpit you can see the light being warped by the
curvature of the window. Outside the aircraft you can see reflections
moving on the cockpit window! The HUD remains basically the same,
which is great. To top it off, CRI drastically improved the afterburner
effects as they look much more realistic now.
> As before, you get a ton of views from inside and outside the cockpit.
A couple of notable additions would be the target and missile views, which
are really cool. I do, however, spend most of my time in the cockpit.
> The special effects are really amazing. Now, when you're flying
through clouds, it looks as real as it gets. It's hard to explain,
but the clouds look more organic and natural. The missile smoke trails
are done well and help in deciding whether to fire another (if the first
one obviously goes off course). Lens flares are more impressive,
as is the look of the sun and moon. Finally, the explosions must
be seen! If you (or a bogey) are just damaged, then your aircraft
emits a realistic trail of black smoke. However, be prepared for
a fantastic fiery trail of smoke and jet parts when you (or a bogey) are
> Again, as good as Aero Dancing was, ADF is so much better in the control
department. Completely gone are the memories of arcade control in
an ostensible flight sim (not that this applies to the first Aero Dancing).
ADF has the most realistic and playable flight simulation control I've
ever played! The standard controller works fine, but I can't help
wondering how much better the Mission Stick probably is for this game.
Hopefully, a US peripheral company decides to release one as the Japanese
variant is a bit weird looking.
> You get target view, fire (gun/missile depending on separation), decrease
throttle, increase throttle, left rudder, and right rudder buttons.
The D-pad is used to cycle through the views, extend speed brake, and extend/retract
gear+flaps. Of course, the A-stick is used to fly the aircraft.
This may sound complicated, but it's not at all once you know where everything
is. Unlike Aero Dancing, ADF does not allow you to extend the gear/flaps
above 250 knots. This is more realistic because if you did that,
you're gear would be torn off. Other differences I noticed are the
brakes, both air and ground, don't seem to be as effective in ADF as they
are in AD. I don't know if that's more realistic, but I assume it
is since the game was created with the assistance of current and former
> Even the music has been improved! ADF has more of a Top Gun edge
combined with tunes reminiscent of After Burner. Some of you are
going to say the main theme is kind of cheesy (the one with lyrics), but
it definitely grows on you (and keeps you humming).
> Wow! Jet engines never sounded this realistic in a game before.
Same goes for the explosions, which are combined with a loud thunderous
noise. Naturally, all the speech in ADF is in Japanese (AeroWings
2 features English speech). The only sound I think could be noticeably
improved is the "thunk" when the gear doors close.
> Fun? ADF defines the word, especially if you like flight sims.
You get 30 Fighter Pilot Missions (fighter pilot training), 15 Tactical
Challenges (fighter pilot exercises and missions), 21 Free Flight maps
(with or without up to two bogeys), Vs. Play (split screen), Cable Play
(2 DCs linked), Replay Theater, and Hangar (fighter descriptions and air
combat definitions - Japanese). <whew> No two identical missions
are ever the same, which equates to infinite replayability (for me).
Aero Dancing F is simply the best dogfighting simulation you can buy.
Add excellent graphics, control, and sound to complete the package.
The only thing ADF lacks is ground missions, but I have a feeling that
will be addressed in the next iteration. ADF is another reason why
I own the Uberconsole! If you're a flight sim fan, then buying ADF
is a no-brainer -- if you never enjoyed flight sims, then ADF might just
9.4 | Graphics: 9.5 | Control: 9.5 | Sound: 9.6 | Fun: 9.0