Golden Axe: The Revenge of Death Adder
Sega/Shin Force
Golden Axe: The Revenge of Death Adder

Sega/Shin Force > Elite Series > Golden Axe (Series) > Golden Axe: RODA

Golden Axe (Series) Golden Axe: The Revenge of Death Adder :: Reviews
System 32
September 1992
Beat'em up
1-4 co-op
Standard Cabinet
     > In the late 80s and early 90s, beat'em up games were very popular, and Sega helped gamers everywhere enjoy this exciting genre with games like Alien Storm, Golden Axe, and Streets of Rage. Although the Sega Genesis has a game titled, Golden Axe II, it is vastly different than Golden Axe: The Revenge of Death Adder (GATRODA), which is the sequel to the original arcade Golden Axe. Despite decent popularity in the arcades (and my complete disbelief), GATRODA was never ported to home consoles. 

     > Nowadays, video game companies are re-releasing all their old arcade games -- even ones that never saw a console port. Now, whenever I bring this up about a Sega game, the nay-sayers immediately point to the reports of Sega having lost most of, if not all their 90s coding. I say, irrelevant. First of all, the compiled ROM exists all over the internet, and I believe it should be technically possible to reverse engineer the code. Second, there's simple emulation as an option. Lastly, Sega isn't required to use the original code; they can just reprogram the game with modern graphics, add a few levels and features, then you have a new game that deserves to be on current consoles.

     > Sega was the first company to release 32 bit arcade games, and GATRODA uses their System 32 arcade board. For 1992, the graphics are very good, feature tons of sprites, and characters are smoothly animated. AM1 even threw in some scaling for good measure. Of course, the main event is watching the player unleash the powerful magic of Golden Axe! I especially enjoy watching a close-up of the enemy burning to a crisp, as enormous flames sweep through the screen.
     > Gameplay is what makes retrogaming so desirable these days. GATRODA uses an 8-way joystick and three buttons for attack, jump, and magic. Beat'em up is a repetitive genre to begin with, so having simple, repetitive controls makes sense. The best feature AM1 retained is the ability to knock enemies off their mounts, then use that mount with its special attack. Love it! Multiplayer co-op wrestling moves are available as well. Anyway, GATRODA does everything right in the control department. 
     > The background music is just what one would expect from an 80s arcade game -- nothing more or less. The sound effects include slashing, moaning, laughing, lightning cracks, blowing flames, and more. It's all in the tradition of Golden Axe, and it's done right.
     > Either single player or multiple players must band together to defeat Death Adder. Choose from four new characters: Stern (barbarian), Trix (elf with pitch fork), Goah (giant carrying Gilius Thunderhead), and Dora (female centaur). Battle through 5 levels featuring two, three-way forks in the road. Greatness lies ahead -- non-stop hack 'n' slash action, gathering magic vials, mounting beasts, and wielding ultimate magic!
Bottom Line
     > Golden Axe: The Revenge of Death Adder is a tour de force in the world of beat'em ups. It is beyond my ability to explain how this gem has remained locked away in a virtual cyber vault for over 25 years. Sega, we don't need another Puyo Puyo or Sonic game -- we need the real Golden Axe 2! Anyway, if retrogamers want to play an excellent game in this genre, then look no further. Emulation is probably the only real choice, as I highly doubt an arcade exists with this game today (unless they have a multi-emu-board).
Overall: 8.8 | Graphics: 9.0 | Control: 9.0 | Sound: 7.5 | Fun: 9.5
~ Shinobi ~

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