Shadow Dancer (Arcade / SMS / MD)
Sega/Shin Force
Shadow Dancer (Arcade / SMS / MD)

Sega/Shin Force > Elite Series > Shinobi (Series) > Shadow Dancer

Shinobi @ Sega/Shin Force
Shadow Dancer: The Secret of Shinobi :: Reviews: Mark III / Master System
Shinobi
Reviewed
07.11.2000
Publisher
Sega
Developer
Sega
Format
2 Megabit Cart
Origin
Import/Domestic
Available
1991 (Europe)
Exclusive
Yes
Difficulty
Hard
Dimensions
2D
View
Side
Genre
Action/Platform
Player(s)
1
Options
Control Pad
Control Stick
Requires
n/a
Importable
100%
Intro
     > After an arcade debut in 1989, Sega released Genesis / Mega Drive and Master System versions of Shadow Dancer in 1990-91 that are subtitled "The Secret of Shinobi".  While the Genesis / Mega Drive version was a side story, Shadow Dancer for SMS is the true sequel to the original Shinobi.  The SMS version mimics the arcade original (minus half the rounds), while the Genesis / Mega Drive version is largely original (but still has roots in the System 18 original).

     >  The arcade original hints at Musashi's return in Shadow Dancer.  However, the SMS version stars a shinobi warrior (Takashi) armed with shuriken, a sword and ninja magic. Takashi is on a mission to stop a terrorist group from foiling a crucial space mission.  The addition of a dog to aid his quest really makes this game unique.

Graphics
     > Shadow Dancer is one of the last games released for the SMS.  It's amazing what a few years of experience can do for programmers on a given console.  Shadow Dancer on the Master System looks good compared to the System 18 original.  The basics are there while many of the background animations are not.

     > The characters are large, and about half of the levels are in tact.  You'll traverse through an airport concourse, inside an airliner, on moving railroad cars, within a dangerous factory, and more.  The enemies are the familiar Shinobi thugs with guns and knives plus the obligatory end of level bosses.  All that aside, Shadow Dancer's best graphical feature by far is the simple fact it mimics the arcade original.  Actually, it's the only home console version to date which can boast that.

Control
     > Shadow Dancer's gameplay is almost identical to that of Shinobi.  You can move side to side, jump to higher platforms, throw shuriken, use magic, and enter hand-to-hand combat.  The addition of your fearless dog, Yamato, really sets the game apart from Shinobi.  When you're in a tough spot, just charge the dog-meter and unleash his attack on the closest enemy!  If you're good enough to hit all the ninjas in the Bonus Rounds, then you'll earn extra shinobis.  Overall, I'd say Shadow Dancer's tight control outshines that of the Master System Shinobi.
Sound
     > As expected, Shadow Dancer's music features some fine Z-80 rifs.  It's upbeat and keeps you in the action.  You'll hear about the best rendition of the arcade version the SMS is capable of.  The sound effects are minimal and essentially get the job done.  Yamato even barks during the intro animation.
Fun
     > Most people, no doubt, will think Shadow Dancer is challenging -- the length of this game surely has something to do with the ramped up difficulty.  Once you've mastered a level, however, the difficulty becomes somewhat normal.  It's only four missions long, but it's chock full of classic Shinobi gameplay.  Acquiring this instant classic took a while.  Now, I'm so glad I own it! Knowing the level select code helps a lot.
Bottom Line
     > Shadow Dancer for Master System is the only home version which mimics the arcade's levels -- albeit only about half of them.  It's a fine example of 8-bit ninja action.  The high difficulty factor makes up for the fact it's not that long of a game.  If you like easy games, then take a pass on Shadow Dancer. Otherwise if you can find this Sega gem, then buy it immediately!
Ratings
Overall: 8.3 | Graphics: 8.5 | Control: 9.0 | Sound: 7.5 | Fun: 8.0
~ Shinobi ~
Screenshots

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