Shinobi (Arcade / SMS)
Sega/Shin Force
Shinobi (Arcade / SMS)

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Shinobi @ Sega/Shin Force
Shinobi :: Reviews: Mark III / Master System
Shinobi
Reviewed
07.11.2000
Publisher
Sega
Developer
Team Shinobi
Format
2 Megabit
 Cartridge
Origin
Import/Domestic
Available
Jun. 19, 1988
 (Japan)
Sep. 1988
 (USA)
1988
 (EUR)
Exclusive
No
Difficulty
Normal
Dimensions
2D
View
Side
Genre
Action/Platform
Player(s)
1
Options
Control Pad
Control Stick
Requires
n/a
Importable
100%
Intro
     > Shinobi...  it's the Japanese word for ninja.  Sega...  it's the acronym which is synonymous with game creation.  This is the very first Shinobi game --  ported from the System 16 original.  By today's standards it's rather bland.  Back in the late 80s, it was state of the art. 

     > The story is straight forward: A terrorist network, the evil "Zeed" (Ring of Five), has kidnapped the children of the world's leaders.  You are Joe Shinobi Musashi, and your task is to save the hostages and use your ninja skills to wipe out this criminal organization.

Graphics
     > Shinobi's backgrounds are static while the characters, magic, and weapons are animated.  You'll go through various locales including a back street, industrial port, hideout, and more.  The character animation is decent for 8 bit, but certainly shows its age.  At the end of each mission you'll go up against some mighty impressive bosses including a giant samurai, military helicopter, masked ninja, and more.  To top it off, you can earn the right to compete in bonus rounds, which are a first person, shuriken throwing, shooting gallery of enemy ninjas.
Control
     > The gameplay is classic ninja action.  Move with the D-pad, use weapon with button 1 (shuriken, sword, nunchaku, bombs, gun), and jump with button 2.  Other moves include punch and kick (which depends on your position), and ninja magic (which is available after successfully completing a bonus round followed by defeating 10 enemies).  There are six types of ninjitsu: Metal Binding (freeze enemies), Invincible, Eight Hands (eight-ganger), Flying Squirrel (allows flight), Lightning and Tornado which is used by holding button 2 and pressing button 1. It's a good idea to rescue all the hostages for power-ups, but it's not mandatory in the SMS version.  Instead the of one-hit death from the arcade version, Musashi now has a health gauge that allows the player to sustain more damage.  Each time Musashi is hit or touches an enemy, the life bar drains until death.  There's no time limit in this version and the game is over once all lives are used.  You earn a extra life for every 100,000 points scored.

     > Shinobi has to be one of the first side scrolling action games which allows you to jump up/down to different levels.  Many times you'll need to do this in order to save a hostage, which usually yields some sort of power up.  As for the bonus rounds, you simply move left and right while shooting enemies with unlimited shuriken.

Sound
     > Even though the soundtrack is classic Z-80, it's still rather catchy, yet not as good as the arcade version.  Shinobi's tunes have an Oriental theme, which go great with the on-screen action and mimic the arcade original quite well.  The sound effects are minimal and sufficient.  Nothing fancy, just bleeps and blops for various weapons and cues.
Fun
     > Your task...  complete 5 missions (15 rounds) of ninja combat.  I couldn't stop playing this game when I first bought it.  Twelve years later, Shinobi still provides a good blast from the past.
Bottom Line
     > If you've played the arcade original, then you'll be pleased with the Master System port.  Everything is in tact from missions to music, and graphics to gameplay.  Shinobi provides hours of ninja fun from the master programmers at Sega.
Ratings
Overall: 9.0 | Graphics: 9.2 | Control: 8.8 | Sound: 8.5 | Fun: 9.5
~ Shinobi ~
Screenshots

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