Shin Force | Editorials 1999

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Shinobi12.09.1999 | Dreamcast For You? | Index
     > Christmas is only a few weeks away and retail stores are excited about the sales potential during this season.  As you know, the Dreamcast easily outpaced any other console launch in history and has received numerous awards to boot.  The question for some is "should I buy a Sega Dreamcast"?  Let's take a look...

     > If you enjoy Sega created games, then there's a good chance you're already a proud owner of the Uberconsole.  If you think Sega doesn't make worthy games, then there's a good chance you've been deterred -- too bad.  If you're enjoying your PSX (3rd or 4th by now), then this season will surely provide you with lots of new games to choose from.  If you're enjoying your N64, then you've learned that patience is surely a virtue which does pay off.  Anyway, why consider the Sega Dreamcast?

     > Most negative arguments for Dreamcast center around Sega's supposed "history of failure" and Sony's "ensured future".  If I was mainly interested in which console sold the most units, then I would wait a few years until a victor was apparent and proceed to buy that console (like a robot).  Instead, I buy the console that plays the games I want to play when I can afford it.  Also remember, the future is not written for me, you, or Sony.

     > Getting to the top is easier than remaining there.  Sega has been there.  However, when it comes to software quality, Sega has managed to remain at or near the top since the Master System.  This is the "history" you should be most interested in.  Therefore, my suggestion to you is to look at the software available, the software coming soon, the first party development, and the third party development for Dreamcast as criteria for your most important gaming decision...

Good Gaming,
-Shinobi

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Shinobi09.04.1999 | Up To Speed | Index
     > My friends, D-day is upon us and I thought it would be nice to go over some Sega history in order to set the stage for the newest generation of gaming in America.  In case you're not sure, D-day is Dreamcast-day (9-9-99).  We're less than a week from D-day and Uberconsole fever is rising like the space shuttle during a launch.

     > Anyway, Sega first hit the US console market with its 8-bit Sega Master System.  Even though it was technically superior to its competition and featured some key exclusive titles, the SMS was not the king of 8-bit sales.  Phantasy Star, Zillion, Shinobi, Space Harrier and Golvellius showed gamers what Sega was capable of. 

     > While Nintendo was on cruise control, Sega then released the world's first true 16-bit console, the Sega Genesis.  It featured more trademark exclusive titles like Sonic the Hedgehog, Strider, Phantasy Star II, Streets of Rage, Eternal Champions and Herzog Zwei.  The Genesis quickly gripped the American market and held off the SNES to ultimately become the most popular 16-bit console with the largest library. 

     > Sega then sought to continue its technical lead by marketing a CD upgrade, the Sega CD, for the Genesis.  When it debuted, PC CD-ROM units were just getting to the 2 speed mark and NEC had already been marketing its TurboGrafx CD upgrade for a few years.  As with the Master System, key exclusive titles like Batman Returns, Silpheed, Lunar, Lunar Eternal Blue, Shining Force CD and Soul Star weren't good enough to make the Sega CD king of the market.  However, in the strictest sense, the Sega CD was not a stand alone console.  Therefore, if you add its popularity to that of the Genesis, then their combined success was unparalleled.

     > Next came the Sega Genesis 32X module which was basically another upgrade to the Genesis base console.  It kept Sega on top of the technology curve along with Panasonic's 32-bit 3DO.  Unfortunately, with the quick arrival of Sega's next generation console, the 32X never reached its full potential.  However, it did have some bright spots like Virtua Racing Deluxe, Star Wars Arcade, BC Racers and Knuckles Chaotix.

     > Sega led the next generation with an early release of its dual 32-bit Saturn.  Three hundred games and three and a half years later, the Saturn fell to the market pressure of being the third place console in America.  Now for the first time, some people are looking back to appreciate Saturn exclusive titles like NiGHTS, Guardian Heroes, Daytona USA, Sega Rally, Fighter MEGAMiX, Virtua Fighter 2, Panzer Dragoon Saga and Shining Force III.

     > Now that you're up to speed, you can appreciate Sega's continued effort to provide gameplayer's with cutting edge technology in the soon to be released Dreamcast.  Next, your main task is to find someone that is still taking pre-orders as Sega has announced that over 300,000 Uberconsoles have been reserved in America.  On D-day, you'll have the choice of over 15 great titles including Sonic Adventure, Soul Calibur, NFL 2000, Power Stone and Ready 2 Rumble!  All these factors should combine to make D-day the single biggest entertainment retail day in history.  You can either be a part of it or you can wish you were a part of it...

Good Gaming,
-Shinobi

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Dantares08.23.1999 | Saturn: The more I see you, the more I want you | Index
     > Yesterday I heard the funniest thing in my life, a thing that really made me laugh for hours and it was, ladies and gentleman, "Saturn is dead".

     > That phrase was nice... I started thinking "How can the console that gave me hundreds of hours of unlimited fun be dead? The answer is pretty obvious: Saturn isn't dead! and nobody can convince me of the opposite. But let me explain...

     > In all Sega's history, Saturn is, no doubt, the most personal and special creation; made as an expandable and multimedia console, it brought the largest amount of masterpieces to our hands: the feelings I have playing its games are indescribable! It was clear they were done by true entertainment masters, because that's what Sega did with Saturn: they put a bit of themselves in every thing they did (good or bad). In these times of easy programming, money (Sony could learn one lesson or two here) and mediocrity, I'm glad there's a company that still can make us dream, because that's videogames: a factory of dreams.

     > But... do you know what? Saturn won't die, it will be alive as long as I want to play Nights, 
Shining Force III or Sakura Wars, or buy an import game -- and I swear I will do it for a long, long time (even if I buy a Dreamcast). From here,  I would like to make a call to all Saturn gamers to not surrender and to try one of those hundreds of great games the Saturn has. I will try to do my best keeping people informed about the Saturn world from the new Shin Force and show the people who visit this site its infinite quality and amount of games.

     > Finally, I hope Dreamcast is a great addition to the marvelous -and never appreciated- Saturn 
(I'm sure it'll be) and I also hope SatCast becomes a reality. I only want to express the happiness 
I feel for being one of these lucky people who was (and is) able to appreciate the quality of the 
best console I have ever owned. And for those who say Saturn was a failure, I'll say I think it's Sega's best achievement. Saturn lives!! and it will live forever with me...

Good Gaming,
-Dantares

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Slug08.23.1999 | North America Doesn't Get It | Index
     > Well first, I just wanna say the views that are expressed in this column are solely based on  "The Slug". So if you're gonna bash... bash on me. Thanks!

     > Well it's a sad day over in America today. Yes, I say this on the basis of video game systems, not just any video game system but the Sega Saturn of course! Yes the most slept on system in the north! Yeah, we may have a couple fans (Slug) but they are very few, you see they have their eyes on the Sony Playstation or the ever so ugly N64  (I get shivers when I say that). Nonetheless, that leave's our favorite 32-bit system in the dust! But who cares? People still have their Sony and 64..... Well, I care! Because over in Japan, the Sega Saturn is known for some of the best 2D side scrollers... as well as a bunch of other die hard games... that you cannot help but be addicted to! 

     > But I guess the question is why Japan still has love for the elusive outcast in America? Because in my mind I think Japan, doesn't care about revolutionary graphics or off the wall effects.... they like a game for the fun of the it! And I am in the same position. Just a couple examples so you know that the Saturn does not play around. I think we all have heard of "Marvel Vs. Street Fighter", right? Well remember in the arcade where you could simply switch combatants during battle? Well guess what -- our oh so "revolutionary" Sony Playstation does not have that option... and the Saturn does! Just goes to show that the Saturn is well above all in the 2D fighters..... Now let the Slug through!

Good Gaming,
-Slug

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