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Shinobi12.28.2006 | Sega Websites Diminish | Index
     > I've done some web surfing lately, and noticed that most of the internet-boom Sega websites have gone south.  For instance, www.sega-saturn.com now displays an RIP gravestone.  What a shame.  It's understandable, though, considering the many morphs Sega has undergone to reach its current state.
 
Sega Dreamcast

     > True Sega Fans are few and far between  -- Geoffrey Duke and Goonboy Force come to mind.  It's much like the fate of Dreamcast.  As a Sega Fan, I was on top of the world when 9-9-99 came to pass.  Sega had the hardware, software and support -- Sega had a vision -- Sega had an identity -- the world knew Sega's first party development teams -- and Sega Fans had a persona to rally behind. 
 

Phantasy Star Online | Dreamcast

     > The release of Phantasy Star Online in 2001 was a once in a lifetime experience, which may never be recreated -- certainly not for those who were there, anyway.  As we all know, "gaming didn't begin until PSX (PS One)".  A shadow of the next-gen Playstation would be enough to bring Sega to the brink.  As a result, the Uberconsole went south way before its time.
 

Sony Playstation 3

     > Even today, with Sony screwing things up left and right, it seems as though we're entering a completely new era.  Will the Playstation 3 be the demise of Sony's gaming empire?  Will the Xbox 360 rule?  Just two months ago, people were saying this is the end for Nintendo.  Well, it sure seems they were wrong, now.  The PS3 can hardly sell for face value anymore on eBay, while the much more plentiful Wii easily sells for a profit.  Has Nintendo done it again?
 

Microsoft Xbox 360

     > Is the videogame world upside down?  Is this merely a natural progression?  Maybe we've come full circle.  Back in the 80's, Nintendo revitalized the videogame world with its Nintendo Entertainment System (NES)Sega followed with it's 16-bit powerhouse, the Mega Drive/Genesis.  Right now, the Wii is in a very good position, considering its lower price, backwards compatibility and revolutionary gameplay.
 

Nintendo Wii

     > It would be nice to see history repeat itself with a new Sega console in the next-generation, possibly 5 years from now...

Good Gaming,
-Shinobi

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Geoffrey Duke03.19.2006 | Sega returns with a vengeance? | Index
Virtua Fighter 5 | Akira

     > Yes indeed, the screenshot of Akira from Virtua Fighter 5 above is a shot taken of real-time graphics! Let's see Tecmo try to beat this! The CPU in the arcade board on which it's running is less powerful than a single core in the 360's triple-cored CPU, yet already the game looks miles ahead of DoA4. The characters are bordering on real (borderline realistic I should say) from the way their clothing flows and wavers around their bodies in the wind as they move to how their skin comes to life with life-like (even wrinkling) textures and to how their facial animations move with all natural grace. The upgraded cast of characters even sweat, thus light reflects off their sweaty skin! It's almost hard to believe how huge an upgrade VF5 is not only graphically, but artistically over its predecessor(s) too. All that remains to be seen is whether or not the gameplay has taken the necessary leap forward to merit our attention. Like with Phantasy Star Universe (which has been delayed for some fine tuning), we are finally seeing what Sega is/are truly capable of once again when not forced to rush titles out all the time. Sega has no excuses now.

     > I suspect that Sega has decided that it/they can afford to wait to release PSU because of the huge success of Rising Force Online (a new mech-based MMORPG Sega localized in Japan which now boasts a million users in Asia). Sega has even obtained many brand new high-speed servers in preparation to cope with demand. Sega is probably preparing PSU for a western launch as I type to give Square-Enix (whose output hasn't been the best recently -- no doubt because it hardly needs to compete with anyone when its brands are so popular), a run for its money. Just think of how many poor quality Star Wars games have sold on brand awareness alone for an idea of how this can have a negative impact on gaming. All the big publishers seem to be focusing more on "sequels" and remakes now more than ever than original intellectual properties. Most, if not all of the time, the non-gamers who buy most of the games made today, rely on popularity itself to measure a game's value to them because they don't necessarily have the time to research into the newest releases themselves. The only problem is leaning too heavily on brand awareness runs the risk of snapping that crutch in two like a twig without fresh ideas to stop the flow of ideas turning stagnant (this is where the enfeebling grip of laziness sinks its cold sharp claws into people). Can Sega rise above it all?
 

Virtua Fighter 5 | Eileen

     > One of the new VF5 characters, Eileen (above), specializes in Kouken, a martial art modeled on the movement of monkeys. What is noteworthy is that I find her more beautiful than sexy. It's not an easy task to capture true natural beauty (none of the female characters in DoA come close in my opinion, but I doubt many others share those sentiments). Fighting games are still the domain of hardcore gamers with the mastery of a character's every move taking more time than most people are prepared to commit. Let's hope this new style of martial art Sega has introduced to the series is viscerally pleasing enough to be worth mastering. 
 

Virtua Fighter 5 | Eileen

     > In other news, Sega Amusement Vision's Like A Dragon is now officially scheduled for a U.S. and European release under the title of "Yakuza", a title summarizing the theme of the game with enough buzz (public awareness) to resonate with consumers previously unaware of the game in which players embark on a journey into Japan's criminal underworld. Like A Dragon (a loose translation of its Japanese name) is what can best be described as a Shenmue-style FREE Action/Adventure game (only darker), as some people already know, delving (deeply) into the nefarious machinations and inner workings of the Japanese mafia otherwise known as the Yakuza (I can see why Sega chose this name for audiences outside of Japan). Will it know the meaning of mass market success? Only time will tell. I fully intend to buy this game the moment it arrives mainly because it still shows that at least some people at Sega have the vision necessary to take Sega forward with original titles, and Sega of America have finally proven that the days of refusing to localize great Japanese titles is a thing of the past (I must admit to having my own doubts at first). Perhaps this will be the cross between Shenmue, SpikeOut and Streets of Rage we've all been hoping for? The game itself was confirmed for both America and Europe (by both these branches of Sega) in a single announcement as if someone at Sega wanted to put all localization doubts to rest straight away. I for one welcome such decisiveness!

     > I thought that they might have had their hands full with the translation of PSU but I was proven wrong in the end. After selling out in Japan and receiving great review scores, it looks like Amusement Vision's Like A Dragon will be one of the best Sega interactive martial arts experiences since Shenmue 2 ("an interactive Jacky Chan movie" as one Sega fan once put it) with a protagonist who fits the definition of a noble wayward badass or redefines the meaning altogether (hopefully the main character doesn't have all the charm of a brick wall like the taciturn Ryo from Shenmue does). Famitsu, whose reviewers are well known for being brutal, gave it a near perfect score already. And since this may be the closest thing to Shenmue 3 we play in a long time, it should keep the Sega faithful happy. With Yu Suzuki himself claiming that the Shenmue series will be finished through games, online or otherwise (another cause for celebration), Yakuza should tide fans over until the next part arrives...
 

Ryu ga Gotoku | PS2

     > Personally, I see this as one of those games balancing easy accessibility (making it user-friendly for casual players) with the kind of depth old-school gamers famished of the depth they crave can sink their teeth into, which is exactly what the industry needs to keep everyone happy. Getting the balance right between casual and hardcore tastes without tipping the scales in favor of one or the other, thus alienating one side or the other (walking a fine line between both realms) will be an eternal struggle from now on. The Final Fantasy series has already gone down the drain by being dumbed down and sexed up into interactive soap operas to give it a broader appeal; I don't want all games to follow it down the same path. I presume, and indeed hope, that SoA simply saw the potential for success in Like A Dragon here; I don't long to return to the days when Sega was too short-sighted to see past Japan. This game should either meet or perhaps even exceed all Sega fans' expectations in a world where brutalizing others with martial arts is the name of the game! I don't care where a game comes from; as long as it's good, it deserves as much exposure as possible. What a pity not everyone sees things the same way; sales figures are the only language this increasingly solely profit-driven industry understands now. What does this future we protect with fire hold for us I wonder?

     > Expect a review from one or two of our members when it arrives (we wanted to cover more of Sega's PS2 releases anyway). Sega should keep the Japanese voice-overs and add English subtitles to the western version for an added touch of realism not only to not break the atmosphere of the game, but to keep costs to a bare minimum. In the very least, the DVD format should allow room for both English and Japanese voice acting. We shall see. We may finally be given a real reason to own a PS2 even for those of you who refuse to buy one on principle alone (I sympathize). Look at the detail the former members of Smilebit including the PD Orta team have managed to squeeze out of this piece of junk. The PS2 needs to hurry and die already so that games are no longer dragged down to its level forever and ever.

     > These new titles along with the next generation Sonic game may mark a return to form for Sega. I certainly hope so! Now that Blizzard has confirmed that World of Warcraft, whose popularity knows no rival, is out of the picture for the 360 (apparently, Blizzard is afraid of making compromises to the game to squeeze it onto console hardware), Sega has been given another great incentive to gather the momentum needed to push through with a port of PSU to the fledgling next gen console. It is the most logical and likeliest choice considering the ease of porting PC code to its friendlier next gen. hardware after all, so I see no compelling reason why not. What self-respecting Sega fan wants to be forced to buy the Delayed-Station 3 when it eventually arrives with its less-flexible less-advanced (in other words, "inferior") graphics processing unit (even if those clinging to the dying Sony brand as if they are afraid to let go of what they are familiar with are loath to admit it) and nightmare of a too-many-cored CPU, anyway? The mass media almost took pleasure from the pain of putting a magnifying lens on every little flaw in the 360, so let's hope the games journalists at the forefront who we all know are known for their abject objectivity give the PS3 the same treatment... or is that asking too much?

Good Gaming,
-Geoffrey Duke

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pictures courtesy: www.kikizo.com

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