> Look, I realize it isn't popular to be disappointed with Sega's morph
into a third party publisher/developer. As you know, however, I'm
not running a popularity contest here. There's one thing I
really don't understand about the apparent euphoria over Sega's
morph. Why do many people, including most of the media, assume that
without Sega's "hardware shackles" on, they're sure to turn a quick profit??
Look at many of Sony's bed partners, like Square and Namco. Both
of these third party publishers/developers have shown losses at
some point in the last year -- and they're making games for the all-powerful
PSX1 and PSX2! To top it off, they're not alone, as other companies
have had similar problems.
> This is why the notion of quick
profits for Sega is NOT a foregone conclusion, my friends. It's true
that many hardcore PSX1&2 owners also supported Dreamcast, and possibly
Saturn. There are a heck of a lot more casual Sony-players
who did not! So is there some magic spell that will overcome their
ignorance the second Sega releases a game on a non Sega console???
I doubt it. Sega may have a creative content advantage, but
many other companies have a distinct casual content advantage.
> Don't get me wrong, as some of you inevitably do. I want
Sega to make money -- I've wanted it since the days of Saturn losses.
That's why I can put up with each and every business decision they
make, regardless of its impact on my gaming habits. I guess the real
question is, can Sega lure casual gamers, or can casual gamers mature into
the hardcore realm??? Something else has to morph for Sega's
success. Only time will tell what it is, and if it works...
Good Gaming,
-Shinobi
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