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Food For Thought 2005
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Shinobi12.18.2005 | Best Buy's Charade! | Index
Sunday Newspaper Ad | 12.18.2005
Best Buy Ad
     > The Xbox 360 was released in America almost a month ago, and Best Buy has received another shipment of consoles for hungry next-gen gamers.  One might think they would immediately put them on the shelves and sell them off -- not.  Instead, they've held the 20+ systems per store back until today, so they could put an ad in the Sunday newspaper claiming to have Xbox 360's.  Now tell me, is there actually going to be a duffus (or two) riding over to Best Buy today expecting to see a Wundermachine on the shelf?  I doubt it. 

     > I drove bye a local Best Buy last night at 7PM, and saw at least 40 people forming a line for the 20+ consoles they're holding back until today.  I'm sorry, but does anyone else think that's ridiculous?  These poor saps have to stay out in freezing 20 degree weather all night long, when all Best Buy had to do was wait for 20+ customers to show up and simply sell the 360's!  What difference does it make?  The one or two morons that got there on Sunday afternoon expecting to see a 360 on the shelf were always destined to be disappointed.  This is one game I'm surely thankful not to play...

Good Gaming,

-Shinobi

What do you think? Email (comprehensible English only)


Geoffrey Duke12.15.2005 | Resident Evil 4 "comes home" to the PS2 | Index
GameCube
RE4 - GameCube
Playstation 2
RE4 - Playstation 2
     > GameCube owners may be tasting the bitterness of defeat, but what we see here should take some of the edge off of it. When summarizing the differences between the original (as in the originally developed for from the ground up) GameCube version and following Playstation 2 conversion of Resident Evil 4, I'm not quite sure why so many reviewers keep de-emphasizing the graphical imperfections in the PS2 port as if they are only "minor" ones and overlooking the fact that the game almost seems to have been recreated for the PS2 in places. I wish I shared their enthusiasm. I truly do! Contrary to popular belief, the differences are far from "minor" let me assure you. Textures are always where we'd see the biggest difference (the PS2 isn't exactly a texturing beast) and it's abundantly clear from the image comparisons I've seen with my own two eyes that the game has duller non-anti-aliased lower resolution (less natural, more artificial) textures covering less polygons in the PS2 version, exposing drastic scenery changes for all to see making this recreation all too apparent to anyone who knows what they are looking for (there are more subtle differences apart from rougher edges like less trees and fewer tree branches to which many will no doubt turn a blind eye). The frame rate dropping during boss fights, longer loading times, pre-rendered recordings of cutscenes that were running real-time before (this was clever work-around/shortcut by Capcom to create the illusion of both versions seeming no different from one another in the eyes of casual gamers), and sound effects losing their crispness complete the portrait of a game suffering from all the problems associated with porting issues (or more to be more specific: memory limitations). 

     > I expected more than a mere watered down port from such a hyped up console. I really did! The game's textures have lost a lot of their richness, meaning they are darker and have lost their luster. Light sourcing, which is the key to building an eerie environment with surprises lurking in the shadows, seems diluted here too (reminding me of the toned down light rays penetrating the water in the PS2 port of Ecco: DOTF which are now nowhere near as pervasive as the ones seen the Dreamcast original), or simply non-existent and replaced with static surface shading where the light should hit. But a game drained of color and lighting can't be a bad thing, or can it? Even if RE4 for the PS2 isn't an exact replica of the GC version (immature brand loyalty is blinding people to the truth), it's a decent port overall by all accounts with true widescreen support (albeit in a lower resolution to accommodate it without screeching to a grinding halt) unlike the GC version's black border letterbox display faking the impression of widescreen. With Sony loyalists bragging so loudly, who can forget that the PS2 port also has extra cutscenes and extended gameplay that will make PS2 owners feel like they own the definitive version and the rest of us so-so envious? Its truer to say that the PS2 port isn't quite as close to the original as reviewers would have us believe (see for yourself), but thanks to this willingness to overlook these aforementioned differences, everyone believes/has been led to believe that the PS2 version is an identical port only now with extra content, apparently making it far "superior". Even if the graphics are a little worse for wear, the extra content alone has given PS2 owners bragging rights.

     > The PS2 really isn't that much better than the Dreamcast, yet everyone bought into this perception Sony was selling (the PS2 doesn't outperform the DC by a long stretch and certainly didn't back in 2000 when the PS2's rushed, unfinished launch titles ended up looking worse than high-end DC games, disappointing gamers who felt they were given false hopes). "Low polygon counts" in PS2 ports of DC games were the kiss of death regardless of the fact that the PS2 can only handle 2-3 times as many as the DC's peak performance most of the time *only now* in optimum *game conditions* (i.e. not when just displaying mere wire-frames), yet no one seemed to have a care in the world when the roles were reversed with the GC/Xbox and PS2 as if they are all somehow in the same league. Since everyone was making such a big deal out of polygon counts and graphical performance when the PS2 first arrived, why stop now? It's amazing how graphics matter one moment, then cease to matter the next when it best suits people, isn't it? Why be content with the polygon counts the PS2 can churn out to produce fine graphics when the newer consoles can push out even more to produce even finer graphics?!

     > To be fair, the average gamer might not be able to tell the difference which reinforces the perception of the leap between the PS2 and later consoles only being a "negligible" one (like I wrote once before, graphics have reached a point even on this generation's earlier consoles that they no longer matter as long as they don't detract from gameplay). Can we have greater miracles than these? What I find distasteful is how people suddenly want to play Resident Evil 4 after it was announced for the PS2 when gamers knew for a long time beforehand that it was coming to the GameCube exclusively (Capcomdidn't make a secret out of it). There's more to Capcom bringing RE4 to the GC than an exclusivity deal in case anyone has forgotten. Instead of this "exclusive" influencing what console gamers wanted to buy, most naturally leaned towards the console most firmly entrenched in the popular culture as if it wasn't going anywhere. In other words, the most recognizable brand name with the self-fulfilling prophecy of unquestionable staying power oozing from every pore won the day. Unfortunately, the Resident Evil brand wasn't recognizable enough to pull enough gamers away from the PS2 and lure them towards the GC to make a significant difference. Anyone who thinks it's Capcom's own fault for not putting this game on the console that was predestined to claim most of the market for itself in the first place really is missing the point. Trying to capture a good user base to encourage more developers to come onboard is a vicious cycle because you can't build up a decent audience without bringing more support onboard; you can't blame Capcom for trying to make a difference. It's not something Capcom will or should live to regret.

     > The more discerning gamers among us knew from the start of the conversion process that the game's textures would take a (serious) nose-dive, so no surprises there. Capcom must have worked around the clock to keep the PS2 port almost fully intact even if the GC version's near-flawless visuals didn't "quite" cross-over. Now where's the upgraded Xbox version (as opposed to a downgraded one) with Dolby 5.1 surround sound, Capcom? There's a whole other (more advanced developer friendly) console with a 20 million strong installed user base just begging to play this game (most) without being forced to buy another console. I guess they can settle for a solid port of Half Life 2 from the PC instead with its visuals that almost look like they came out of a next generation title (Where's the PS2 version? I hear someone cry). Just think of what could be added when flexing all that extra graphical muscle. 

     > Sony only put 4 MBs of texture RAM in the PS2 because Sony *knew long in advance* that the PS2 would take over the market in no small part due to it being in extremely high demand. Since the Dreamcast couldn't hope to compete against exaggerations concerning the PS2's power stemming from the bowels of such a trusted brand, quickly sinking under a wave of hype/lies, the assumed "far superior" PS2 would face little in the way of firm competition holding its ground for almost 2 years after launch, giving it the head start it needed to worm its way into the public eye and people nowhere else to turn when theirs broke down. Having such a trustworthy brand meant there was no real need for Sony to outdo the little competition that there was. And look at all the good that did. This is the kind of complacency that sets in when people face no one in the position or with the resources to fight back. Let's see how trustworthy the Sony brand is now after making so many promises it couldn't keep (processors that are so powerful that they are "liberating" to work with!). Where's the harm in a little competition to loosen Sony's stranglehold on the industry anyway? Without the driving force that is developers and console manufacturers competing against one another by providing more engaging experiences than the other (or risk losing out) games wouldn't evolve. Would Sony had even bothered with online games if Sega and Microsoft hadn't paved the way for them by using them as a selling point in their respective consoles (the Dreamcast and Xbox, respectively)? That's why we should welcome competition with open arms, otherwise suffer the consequences of being stuck with someone who doesn't know the meaning of the word. 

     > In all honesty, how was anyone supposed to compete with Sony when *it* simply dug deep into *its* deep(er) pockets to bribe everyone for their support? Sony has proven that all you really need to market and sustain a successful console is money (especially to keep one firmly under the spotlight), and lots of it (it takes more than brute force to win the support of gamers as the more capable GC slipping into third place has shown). Why has hardly anyone recognized Sony's ruthless monopolizing for what it really is? Is it simply a case of no one caring when you don't actually have to choose what console to buy? Let's put all the best games on one console! Some people are just too small-minded to grasp the bigger picture. Let's not forget Sony's attempts to ban 2D games completely even though there was still a strong market for them in Japan towards the end of the Saturn era according to Sega of Japan's own president, Shouichirou Irimajiri, at the time (hence Capcom's stance against Sony's monopoly which didn't pay off in the end). After all, when you own most of the marketshare, you can do almost anything you want with impunity (like setting or curbing trends instead of merely reflecting them); who's going to stop you? Look at how the market favored the least capable console for the larger part of this generation. Fortunately for us and unfortunately for Sony zealots, Sony isn't the one with the deepest pockets anymore. With the Xbox 360 charging full steam ahead (to "bring balance to the Force") with no sign of running out of gas, Sony has its work cut out for it to stay ahead of the pack for a change. Who's going to stay true to Sony when they are no longer forced to do so?

     > Let's hope Capcom survives despite ailing fortunes to bring us more top-quality games like this one in the future. Of course, less discerning gamers are still wondering why Resident Evil 4 wasn't a PS2 exclusive to begin with. Wake up. It's important to remember that there's more to this debacle than meets the eye, especially now that Resident Evil 5 is coming to both the Playstation 3 *and* Xbox 360, giving neither next generation console an exclusive edge, which is exactly what Capcom wants despite the wide-spread notion that the PS3 has already won the next console war long before the first salvo has even been fired.

Pictures courtesy of www.thehorrorisalive.com

Good Gaming,

-Geoffrey Duke

What do you think? Email (comprehensible English only)


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