Galaxy Force
Sega/Shin Force
Galaxy Force

Sega/Shin Force > Systems > Sega Master System > Games > Galaxy Force

Shin Force ~Sega Master System~
Galaxy Force :: Reviews
Shinobi
Reviewed
07.17.2019
Publisher
Sega
Developer
Sega R&D2
Format
4 Megabit
Origin
Import/Domestic
Available
1989 (US)
1989 (UK)
Exclusive
Yes
Difficulty
Normal
Dimensions
2D
View
3rd person
Genre
Arcade
Space Shooter
Player(s)
1
Options
Control Pad
Control Stick
Requires
n/a
Importable
100%
INTRO:
     > Galaxy Force for Sega Master System is based on the original arcade version of the game. It was developed by AM2 (Sega R&D2) for the Sega Y Board hardware, and released to arcades in 1988. Shortly after its release, Sega sought to upgrade all units to Galaxy Force II, which was further debugged and featured extra levels. 

     > Ever since I first played Galaxy Force in the arcade, I dreamed of the day one could play it at home. Little did I know that Sega would oblige me with a Galaxy Force port to Sega Master System so quickly. Although I purchased Galaxy Force II for Genesis first, the collector in me had to have the SMS version as well. Strangely enough, this game was only released in America and Europe.

GRAPHICS:
     > As expected, the graphics are comparable to Space Harrier, and After Burner on Master System. In other words, it's a simplified version of the arcade game. It has (choppy) scaling sprites with the pseudo-3D, third person view that works pretty well for 8-bit. You won't see giant space ships, multiple solar flares, or somewhat realistic asteroid fields. However, the explosions, solar planet, and lock-on rocket animations are decent. Overall, somewhat impressive for hardware that does not have built-in scaling.
CONTROL:
     > First of all, the player's spaceship is "flown" on rails with limited movement. The gameplay is a tale of two stories. The open area flying parts control much like they do in After Burner -- good. Once you enter the bases, all bets are off. The narrow tunnels animate so choppy that it's difficult to steer properly, especially since the ship moves so quickly with the D-pad. Of course, with much practice, one can succeed. Otherwise, the laser guns and lock-on missiles work just fine -- fire repeatedly!
SOUND:
     > The sound effects consist mainly of laser gunfire, missiles streaming, and explosions. Good enough. The music represents a fine rendition of the arcade tunes. Nothing to write home about in this category, and certainly not bothersome.
FUN:
     > Galaxy Force contains four main levels (two parts each), plus a bonus end level. It's essentially mindless space shooting for points. Sounds like the point of most 80s games, right?
BOTTOM LINE:
     > Galaxy Force was certainly a must have for gamers in the 80s to early 90s. It's a good home console port, especially when you consider how lacking the previous generation (Atari 5200, ColecoVision, etc.) of arcade ports were. There's no need to get it for Master System, if you have Galaxy Force II for Genesis or (especially) Saturn. At this time, it's for collectors and retro-gamers that want it all.
RATINGS:
Overall: 7.5 | Graphics: 8.5 | Control: 7.0 | Sound: 7.5 | Fun: 7.0
~ Shinobi ~

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