Shin Force | NeoGeo Pocket Color Review
Shin Force
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Shin Force ~ NeoGeo PC ~
 King of Fighters R-1
Tellah
Reviewed
05.23.2000
Publisher
SNK
Developer
SNK
Format
16 Megs
Origin
Import
Available
1998 (Japan)
Exclusive
Yes
Difficulty
Adjustable
Dimensions
2D
View
Side
Genre
Fighter
Players
1-2
Options
Backup
NGP Link
Requires
n/a
Importable
100%
INTRO:
         > First of all, before I start this review, I must admit that it will be biased.  I love not only fighting games in general, but the King of Fighters games especially.  When I first saw pictures of this game in a magazine, I was ecstatic.  Finally, a real game of KOF on the go.  I rushed to my favorite import shop and bought a NeoGeo Pocket Color months before it was officially sold here in the U.S.  I had the shopkeeper order a copy of this game and once it arrived, I was in heaven.  Well, almost.  As far as the King of Fighters series goes, unless you've been living under a rock for the past six years, it should need no introduction.  KOF R-1 is based on KOF '97 and features characters, music, and stages from that game.
GRAPHICS: 
         > Despite the black and white graphics, this game is as detailed and well animated as the color sequel, R-2.  Granted, the lack of color does impact the total experience, I don't feel it in any way detracted from the title's presentation.  The character sprites are easy to see and blur is pretty much nonexistent.  If only one could say that about virtually any GameBoy title (color or no).
CONTROL: 
         > Ahh... the folks at SNK obviously knew what they were doing when they designed that control stick on the NGPC.  But, I digress.  It's standard King of Fighters in the control department, although it could have been a little better.  Sometimes the game doesn't seem to recognize a movement unless you do it just right, and you have to barely even tap the button to get your character to perform a weak attack.  Hitting the button with any real amount of force always results in a strong attack.  The lack of two separate buttons for kicks and punches doesn't really hurt the gameplay, but if you're used to using that setup it does take some adjustment to play the Neo Pocket way.
SOUND:
         > The music is just 8-bit versions of the 16-bit tunes that any KOF fan would know.  Nothing special, but it never becomes annoying.  Punches, kicks, and hits are pretty clear but unremarkable.
FUN:
         > Fun factor depends entirely upon whether or not you enjoy games of this nature.  Since all NGPC titles, import or no, display text based on the systems internal settings everyone can enjoy the wonderfully butchered English text that has come to be known as SNK-glish.  For a KOF fan, this is the next best thing to a portable NeoGeo Arcade system.
BOTTOM LINE:
     >  While King of Fighters R-2 pretty much excels over this one in terms of features, this game is as enjoyable to play as its color sibling.
Overall: 8.8 | Graphics: 9.0 | Control: 9.0 | Sound: 8.0 | Fun: 9.0
~ Tellah ~