Reviewed
12.23.1999
Publisher
SNK
Developer
SNK
Format
32
Megs
Origin
Import/Domestic
Available
Dec
1999 (Japan)
Dec
1999 (USA)
Exclusive
Yes
Difficulty
Adjustable
Dimensions
2D
View
Side
Genre
Fighter
Players
1-2
Options
Backup
Color
DC
Link
NGP
Link
Requires
n/a
Importable
100% |
INTRO:
> When news first arrived of SNK and Capcom allowing their respective fighters
to appear in one game, the whole gaming community was ecstatic. Two
versions of the fighting game will be produced. The first is for
the NeoGeo Pocket Color (developed by SNK) and the second is for the Sega
Dreamcast (developed by Capcom). SNK also has a couple of digital
card games within the SNK vs. Capcom realm. Anyway, this game combines
both worlds in 2D fighting bliss...
> Importing isn't a problem since the manual is in English and the game
has an English mode. Besides, it's a fighter.
GRAPHICS:
> Thanks to the NGPC's excellent TFT screen, the color and clarity is excellent.
Naturally, you'll need ample lighting as the console has no backlight.
As for the game, the backgrounds are a nice mixture of familiar SNK and
Capcom like Ryu's Japanese location. There's also minimal amounts
of background animation like waves crashing and birds flying.
> The characters are a nice size and are easily distinguishable from the
backgrounds. They look super-deformed much like Virtua Fighter Kids
(could be good or bad for you). Animations are smooth and taken straight
from their big brother versions.
CONTROL:
> In my opinion, SNK vs. Capcom controls more like King of Fighters than
Street Fighter. Each character retains their signature moves, but
the overall feeling of KOF's comparatively klunky movement is discernible.
Since the NGPC only has two buttons, SNK had to be creative. Press
A/B quickly for a weak punch/kick, and at length for a strong punch/kick.
Other combinations are used for special moves and switching characters.
Lastly, you can choose from three fighting styles: Average, Counter, and
Rush -- each with a different method of charging your Power Gauge.
SOUND:
> I believe the music emanating from the NGPC will remind you of the Master
System. Nothing memorable here even though some of it may be
familiar to fans of both series. The sound effects are equally as
8 bit, but surely get the job done.
FUN:
> There's a lot to do in this handy portable game. Choose from Tournament
(Single, Tag, and Team Battles), Olympic (compete in various events), Sparring,
and Vs. modes plus Entry (to save a character, tag, or team) and Record
(view saved results). In the Olympic mode there's even an event called
"Ghost Trick" where you control Arthur from Ghouls 'N Ghosts (Arcade/Genesis/SMS)
and gather treasure while avoiding a gargoyle! Finally, link up with
another NGPC in Versus fighting mode for the best experience...
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