Reviewed
11.03.2006
Publisher
Sega
Developer
Sega-AM2
Format
1x
DVD
Origin
Import
/ Domestic
Available
(Japan)
09.05.2006
(USA)
Exclusive
Yes
Difficulty
Adjustable
Dimensions
3D
View
3rd
Person
Genre
Action/Adventure
Player(s)
1
Options
Backup
Requires
n/a
Importable
n/a |
Intro |
> Ryu Ga Gotoku has been a runaway success in Japan, so I
assume Sega of America jumped at the chance to bring it home.
Titled Yakuza here (outside of Japan) to best summarize the
theme of the game, it's actually not a good idea to expect something entirely
comparable to Shenmue.
Yes, comparisons are an inevitability, but the setting and themes are darker,
and the combat is much more rooted in the side scrolling beat 'em ups of
yesteryear like Die
Hard Arcade and Streets of Rage. Where Shenmue
tries to simulate real life down to every last detail, Yakuza
tries to do no such thing.
> The story begins 10 years from the present day with the main character,
Yakuza
henchman Kasuma also known as the dragon of Dojima, standing over the dead
body of the local crime lord of the Tojo clan with a gun in one hand and
an ornate ring gently held in place by the thumb and index finger of the
other as police car sirens become louder and louder outside. As if mesmerized
by the ring, our hero calmly awaits for the police to kick down the door
behind him. The game then takes you back in time a day in order to show
you the events leading up to that moment. Kasuma's loyalty to his family
seems to know no bounds as he takes the fall for a murder committed by
a man, Akira Nishiki who has been like a brother to him, in defense of
a mutual female acquaintance, Yumi, whom was on the verge of being raped.
Locked away for 10 years for covering his brother's tracks and taking responsibility
for a crime he didn't commit, Kasuma is released from prison to discover
Yumi missing, Nishiki becoming an aspiring criminal mastermind of the Yakuza,
10 billion yen missing from the Tojo clan's bank, and a little girl being
the key to it all. And that's only the beginning. The rest of the story
delves into in-fighting between rival clans all eager to reclaim that money
for themselves. |
Graphics |
> Nothing was stopping Sony from making a console that could
have blown the Dreamcast
away within the first few months of release. Instead, in order to create
an affordable console for consumers containing a DVD player without taking
a huge hit on each console sold (Sony could afford to sell
consoles at a reasonable but not too heavy loss in order to build up a
userbase large enough to be profitable through subsequent game sales to
recoup losses later unlike even the misers at Nintendo who
avoid selling consoles at a loss as if doing so would be the end of the
world) to not only be a console within the range of affordability but the
cheapest DVD player in Japan at the time of release (DVD functionality
paved the PS2's way into Japan more than its mediocre, rushed
and unfinished launch titles could ever be credited for doing), Sony
took many shortcuts with texture RAM developers complained was too little,
lenses that simply didn't last, and parallel processors so complicated
that their only aim could have been to put smaller developers out of business
with R&D costs.
> So PS2 texturing leaves a lot to be desired, and it shows
everywhere you look. Granted, Shenmue
2 has higher res brighter textures in places (whereas Yakuza
is all misty and dark(ened) to minimize the aliasing highlighted by more
contrasting colors) and the facial animations are no more impressive, but
when setting these disappointments aside, Yakuza is a rock
solid game with a large spacious city setting jam-packed with detail one
can only admire. The only problem is, Kasuma being the very unpopular guy
that he is, runs into all sorts of low life scum itching for a fight who
aren't always avoidable. So naturally, it's the job of this noble badass
to put the lowest of the low in their proper place! Even if the transition
from the sky-high floating third person perspective to overhead fight scenes
can take up to a minute (the scenery in Shenmue 1-2 was all
seen behind and above Ryo or through his eyes while Yakuza
makes Kasuma seem tiny in comparison to his surroundings). Sega
has already confirmed a sequel for the Playstation 2 to play
it safe on the established userbase, but I'd love to see all this action
rendered in photo-realism without long pauses to load in fight scenes.
> The bottom line here is you can't really ask for much more from the PS2.
The streets at night are amazingly well lit up with dynamic (non-static
at times) light sourcing (the DC simply wouldn't have the
processing muscle for these effects) and there's more detail than you should
reasonably expect from this platform. Anyone who expects more is just dreaming. |
Control |
> Anyone remember Final
Fight or Streets of Rage? Just imagine it in
3D and you should have some vague idea of what to expect. My only gripe
is that foes sometimes go behind the camera out of sight, so it can be
a pain to anticipate attacks even if a mini-radar shows you their position.
Punch kick combos, uppercuts, roundhouse kicks, weapons, grabs, throws,
you name it, Yakuza has it all via easily reachable buttons.
Almost anything can be turned into a weapon to smash over someone's head
from boxes to bicycles to pillars. As you battle your way through the armies
of street punks and floods of organized criminals (who threaten to wash
over you at times) bullying the population of Tokyo, you earn experience
points to improve your health and learn new abilities. Fighting charges
up a gauge which allows you to perform special moves like ramming people
into walls for anyone who love to be dramatic. Classic old-school bliss.
It wouldn't be fair to say that this is a button masher's paradise because
timed dodging, blocking and dashes around lunging opponents play a large
part too if Kasuma hopes to live to see another day.
> There's a lot to explore and there are even side quests and mini-games
(such as a baseball alley and arcade) to distract yourself from the main
story if that floats your boat. It all helps to create the illusion of
a non-linear game world, and since Kasuma will be running back and forth
between areas most of the time, it's difficult to not soak up the sights
and sounds. In fact, you can easily lose yourself in the city, but fast
food and convenience stores provide the health you may need in between
all the brawling, so don't despair! |
Sound |
> Does the western voice acting fail to resonate the distinctive Japanese
flavor of the setting? Yes. Is it even half as bad as the monotonous robotic
voice acting in the English localization of Shenmue? No way
in hell. Remember how Shenmue 2 was set in China, yet everyone
spoke Japanese and not Mandarin in the original DC release?
Newsflash: It's beside the point. Casual consumers aren't going to buy
narrative driven games that force them to read subtitles! It may hurt their
eyes, or worse yet wear their patience thin. Blame their laziness, not
Sega's
desire to cater for a majority who won't even go near non-native speech
(damned if they do, damned if they don't) and are more drawn to voices
they can recognize as if they are a beacon for quality. I hate this sad
fact of life too, but it's a necessary evil.
> Sega of America actually hired some decent voice acting
talent (i.e. pop-culture voices) including the likes of Eliza Dushku (of
Buffy
The Vampire fame) and Mark Hamill (people remember him mostly for
his leading Star Wars role, but this isn't his first game
role, also starring in the sci-fi space-shooter Wing Commander
series for the PC). The least we can expect are voices injected with real
emotion. Believe me when I say it could be far, far worse.
> Yes, the main character, Kasuma, happens to say "I see" a few times (paying
homage to Ryo perhaps?), but no where near in the same complete apathetic
monotone Ryo, who seems almost numb at times even when luscious women in
loose fitting clothing hit on him, does. Kasuma is a lot more passionate
and impassioned by events at times. Sometimes you'll see actual anger on
display which seemed like a totally alien concept to Ryo except in fleeting
moments almost too short to remember.
> The music is suitably atmospheric ranging from subtle melodies to screeching
or fast beating trance-like and pulse pounding dramatic encores (this is
a matter of taste). Be warned that swearing is abundant in this game. You
could argue, however, that this lends more realism to the game. Violent
criminals tend to swear a lot. Face it. If Sega were aiming
for something darker and edgier, they succeeded. |
Fun |
> Yakuza is a great fusion of good old-fashioned Streets
of Rage-style brawling (the game even goes into slow motion when
you land the final knock out blow to an opponent like in Streets
of Rage 2) with suspenseful storytelling (the story keeps you in
the dark from the beginning, making you beg to find out more), and unlike
Ryo who has all the charm of a brick wall, Kazuma is guided by a strong
moral compass. Peeling away the mystery is all part of the fun, right?
You need something to motivate you to go on, but at the same time we gamers
want to interact with the experience and work towards those revelations,
otherwise we may as well sit through a movie whose outcome we have no control
of. Of course, you aren't really given a voice with which to control the
outcome of the story, which ideally I would want, but you get the picture.
A lot of players want to be swept up by epic even if recycled stories as
long as it means being a part of the experience. Yakuza tries
its best to be refreshing with personable characters and unpredictable
plot twists. The street fights only get old fast if you aren't a fan of
them. It really is that simple.
> The loading times are where this game falls the most, but you really
can't ask for much more from a console that renders lower resolution textures
than the supposedly inferior Dreamcast (both consoles have
their own strengths and weaknesses much to the chagrin of the corrupt media
who couldn't afford to downplay the importance of their meal ticket). If,
however, you are the type of gamer who won't be disappointed just because
Yakuza
isn't a GTA clone set in Japan (funny how people will overlook
this game for not being a clone, yet criticize it for being unoriginal
if it was), Yakuza easily stands on its own two feet when
judged on its own merits. |
Bottom
Line |
> If you are even remotely interested in supporting the Sega
we thought died with the Dreamcast, or in the very least,
wish to support the creation of more games that fuse old-school gameplay
with casual gamer-friendly easy accessibility (this is the only way forward
for the likes of Sega whose roots are still thick in the
arcades), then I implore you to buy this game. All the media outlets who
underrated this game either because of out of date or "repetitive" gameplay
(which is what the masses want anyway like in all those hack 'n' action/"RPGs"
people eat up, so Sega is/are damned if they do and damned
if they don't again) can go to hell. Just try to forget the fact that this
old-school bliss was made for a console made by a company that makes batteries
that explode. Keep your fingers crossed for a translation of the forthcoming
sequel... |
Ratings |
Overall:
9.3 | Graphics: 9.5 | Control: 9.4 | Sound: 9.0 | Fun: 9.0 |
~Geoffrey Duke~
Pictures
/ Screenshots |
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Pictures
courtesy: www.sega.com
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