Previewed
11.12.2004
Publisher
Sega
Developer
Sega
Format
1x
DVD
Origin
Import
Available
Nov.
3, 2004 (Japan)
Q1,
2005 (USA)
Exclusive
Yes
Difficulty
Adjustable
Dimensions
3D
View
3/4
Overhead
Genre
Action/RPG
Player(s)
1-2
Options
Backup
Requires
n/a
Importable
50% |
12.03.2004 |
> Here are some of the features of the latest Shining game
to grace home systems:
-
Unique
2 player cooperative battle system brings multiple gameplay options.
-
Partner
bonding system effects storyline and scenarios, allows for more than eight
possible endings.
-
Create
over 30 possible attack combinations with Link Attacks.
-
Up to
50 enemies can appear on screen at once.
-
Player
2 can play as the AI partner character, or import a character from a previously
saved game.
-
Over 300
items to collect across more than 70 different battle stages with unique
terrain and weather.
-
Over 100
upgradeable skills from sword attacks to witchery.
-
Switch
modes and attack at close range with a wide variety of combat skills as
a Dark Warrior or defend with long range skills as a Light Warrior.
|
11.12.2004 |
> At long last Sega has released a new Shining
Force game for a home console, Sony's Playstation 2.
Shining
Force III for Sega Saturn was the last game to
be in this category, and that was released in 1997. Shining
Tears has a new cast of characters and enemies, albeit still quite
familiar. The Runegeist Army (the bad guys) foments war everywhere
they go, and its up to a small band of ragtag adventurers to rise up and
overcome all odds to bring peace back to the land. You take control
of a hero named Xion and the various partners that he ventures out with
on strike missions against this evil Runegeist Army.
> The graphics in Shining Tears are lush with plenty of fluid
animation. The artwork is on par with prior Shining Force
games, and will be apprciated by anime/manga fans. Fans of the series
will feel right at home with the familiar animated icons for "Yes" and
"No" and other actions. From here, the old-school strategy maps with
turn-based battles has been dropped in favor of real-time action.
As you play the role of Xion with a human/CPU controlled comrade, you'll
race across the land in real-time and engage in frenzied button mashing
fighting encounters. Although the battle team never grows beyond
two members, your (selectable) partner provides backup muscle, magic, and
combination attacks. If you're playing solo, the trigger buttons
on the Dual Shock 2 activate special attacks from the comrade
in arms. The monsters' actions in Shining Tears are
said to be hardly fearsome, yet you still gain EXP and coins upon their
demise. Finally, rings found during exploration play a big part in
this game. Rings can enhance skills or attack power, and can be used
for a catastrophic combo blast. |
First
Impression |
> Shining Tears strays from the proven strategy/RPG, turn-based
formula that has made this series what it is today. Instead, we have
a 2 player cooperative action/RPG within the Shining Force
realm. The potential for financial success is definitely there since
this game is more mainstream, but will Shining Force fans
be satisfied with the new gameplay? Most likely, yes... |
~Shinobi~
|