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Shin Force ~ Saturn ~
Amok Review
Shinobi
Sega Force Vault
Reviewed
02.12.1997
Publisher
Koei (Japan)
Sega (USA)
Developer
Lemon / Scavenger
Format
1x CD
Origin
Import / Domestic
Available
Jun. 20, 1997 (Japan)
Jan. 17, 1997 (USA)
Exclusive
Yes
Difficulty
Adjustable (hard)
Dimensions
3D
View
3rd Person
Genre
Mech / Shooter
Player(s)
1-2
Options
3D Pad
Password Save
Requires
n/a
Importable
n/a
Intro
     > Amok is the first game by Lemon/Scavenger to grace the Sega Saturn.  Fans of this development house know they are the king of challenging shooters.  For example, Sub Terrania and Red Zone were two of their previous efforts on the Sega Mega Drive/Genesis.  Also, Scavenger has acquired a reputation for pioneering new standards in console development. Amok is par for the course in those regards.  It's a mech-type 3D shooter with submarine sequences and innovative visuals to boot.

     > After a 47 year war, the planet Amok and its two largest corporations are at peace.  You play the part of Gert Staun; basically a mercenary who's hired to reignite hostilities between the major corporations, NONLUN and AZTK, whose existence depends largely on the production and sale of military hardware.  Staun pilots a highly modified battle walker named the Slambird, which is equipped with a range of missiles, bombs, mini-guns and many other types of military devices.  As expected from Scavenger, this isn't gonna be a walk in the park...

Graphics
     > Amok's 3D graphics are ultra-smooth, though not extremely detailed, and most certainly too dim for my taste.  Light-source shading is abundant and pleasing to the eye.  Explosions are nice, and the enemies range from killer sharks to foot soldiers, to battletanks.  Besides the dim backdrops, I don't like Amok's very short sight-distance.
Control
     > The controls in Amok are tight; everything reacts just the way you'd like it to.  The gameplay is nothing new, but it's quite solid nonetheless.  At your disposal is directional control via the D-pad, strafing via the left/right triggers, view change with X, run with C, and various weapons usage with the other buttons.  Aside from the multiple weapons in your basic arsenal, you can collect an array of weapons and health power-ups along the way.  Each map has unique obstacles, certain objectives and hidden areas.
Sound
     > The sound effects in Amok are fantastic.  The explosions rock, especially in stereo.  The music is classic Scavenger: weird techo-beats that keep the excitement level elevated.  I do think they should have done better with the tunes though.
Fun
     > The fun-facter depends on your taste for this type of game.  Even so, most people will find it difficult to reach later levels, as you only have one life, plus the difficulty, though selectable, is always hard.  A password save is a must for Scavenger games, and thankfully Amok has one.
Bottom Line
     > Amok has a smooth, unique 3D engine, courtesy of the great minds at Scavenger.  However, why does everything have to be so dim?  It's still a decent mech/shooter with a challenge to make just about anyone consider the disposal of their controller.  Overall, somewhat of a let-down for the first Scavenger game on Sega Saturn.
Ratings
Overall: 7.8 | Graphics: 8.5 | Control: 8.0 | Sound: 7.8 | Fun: 7.0
~ Shinobi ~
Screenshots / Pix

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