> It's too bad Working Designs is going to let Sega
get to them. They do an excellent job of localizing Japanese RPG's
for us Sega Fans. Albert Odyssey is no
exception. They can even take a mostly traditional RPG (like this
one) and breathe new life into it.
> In ancient times, magic masters created the mystic kingdom of Fargasta.
You play the part of Pike, an orphaned human brought up by harpies in peace.
Of course, things go south soon after you begin, and it's your job to stop
the onslaught of dragons, beasts and evil mages with a party of adventurers.
> Except for the pseudo 3D map and few other minor special effects, the
graphics in Albert Odyssey are pretty basic. Nice colors,
big-headed characters, side view battles and top down city travel is what
you get. Though the graphics are great for a traditional RPG, they
don't begin strain the dual 32's under the hood.
> The control is pretty good, with the highlight being the ability to move
diagonally with ease, which is somewhat new to old-school RPG's.
Standard battle options are available, as are weapons and armor upgrades,
not to forget the ever-present lure of leveling up.
> The music in Albert Odyssey is nothing short of exhilarating!
Quite simply, it's wonderful orchestral bliss. Some speech is heard
-- not so much as to slow things down terribly. The sound effects
are great to boot.
> Working Designs always finds a way to make RPG's fun with
their expert translations. However, I can't think of many traditional
RPG's that I've completed more than once. Albert Odyssey
is definitely worth a go though.
> Take a walk down memory lane. Working Designs and
RPG fans will probably like Albert Odyssey, even though it's
dated. A good storyline and decent graphics await your Sega
8.1 | Graphics: 7.9 | Control: 8.5 | Sound: 9.0 | Fun: 7.0