Shin
Force | Sega Saturn Review
Shin
Force > Systems > Sega
Saturn > Reviews A-M
|
Dark
Savior |
Reviewed
04.19.2003
Publisher
Sega
Developer
Climax
Ent.
Format
1x
CD
Origin
Import
/ Domestic
Available
Aug.
30, 1996 (Japan)
1996
(USA)
Exclusive
Yes
Difficulty
Normal
Dimensions
3D
View
Isometric
Genre
Action
/ RPG
Player(s)
1
Options
3D
Pad
Backup
35
Requires
n/a
Importable
75% |
Intro |
> You play the role of Garian, a notorious bounty hunter given the task
of escorting an equally notorious body-snatching monster known as Bilan
to Jailor's island aboard a huge prison transport ship. Bilan is sentenced
to execution by carbon freeze, but yep, you guessed it, the monster escapes
en route killing nearly everyone on the ship. You awaken from a nightmare
by alarm sirens during the carnage into a reality just as nightmarish.
Your companion Jack who is a talking bird, oddly enough, also awakens from
the same dream in which Bilan escaped. And now, it seems events are repeating
themselves. In your inventory you find a mysterious blue rose absent before
you departed that when smelt evokes vague memories. Hunting Bilan becomes
your primary concern, however, so you start following the trail of corpses...
> Dark Savior is separated into five parallel stories. You select
one depending on how quickly you get to the captain's cabin on board the
ill-fated prison transport ship. You can arrive before, during or after
Bilan finds its way there (the timer in the bottom right corner changes
color when those windows of opportunity expire -- when it turns red you
can only arrive after Bilan has). The story unfolds differently from that
point onwards. The quicker you get to the cabin, the harder the parallel.
Throughout some of these parallel plots even more choices can be made which
can steer the outcome. Will you rescue Drizzit from Deadman's Castle or
not? It's up to you. Each parallel is pretty linear in other respects,
but seeing how events play out according to how you tackle the beginning
is a novel fork in the road scenario. |
Graphics |
> Dark Savior is unique in the graphics department because it merges
2D sprites with 3D polygon environments almost perfectly. The game is played
from an isometric overhead angle and all the sprites are hand drawn to
match their isometric surroundings in angles and colors. The sprites are
well drawn and animate ok. The artwork has a science meets sword and sorcery
look to it. The 3D backgrounds are deeply colored and solid, but the game
will slow down slightly if too much detail is displayed at once. When the
camera pans, the sprites will sometimes appear out of sync with the 3D
locales because they are drawn to be isometric. This is noticeable when
a cut scene tries to portray events from a first person perspective. Also,
the sprites pixelate, but only when very close up. At the normal angle
and overhead height the graphics are superb and the game runs smoothly. |
Control |
> You move in diagonal directions, can run, jump, slash your sword to hit
buttons etc, and do running jumps when a situation demands that you leap
longer distances. Believe it or not, but much of the game is comprised
of jumping platforms, ala Landstalker.
That may very well define the *action* part of the description action/RPG.
You were warned. You can pan the view in and out, and to the sides, helping
you see things that might otherwise be obscured. The isometric gameplay
is not for everyone's tastes, but the controls are precise.
> Dark Savior followed in Landstalker's isometric footsteps
yet lost its real time combat (something I missed). Instead, battles are
one on one best out of three fights on a one-lined diagonal battle grid
where Garian can block, slash at different ranges and charge up a power
bar to do a special four hit combo attack. A few more moves would've been
nice, but this is compensated with the ability to capture opponents and
use them in combat. Captured monsters have a wide range of tricks and moves,
non-melee attacks included (unlike Garian who wields a sword). |
Sound |
> The game plays some memorable tunes such SeaBandits (which is a techno
tune with rolling drum beats), and Lonesome Soldier, the theme of Garian
(my personal favorite). All main characters have their own themes designed
to reflect their nature. Such music interrupts the flow of sound to introduce
them on occasion. Bilan's music is very sudden and sinister, adequately
doing so. Game sounds are quite clear and generally play at exact times.
There's no speech, except in the Parallel 1 Lavian Ruins, but text is accompanied
by short soft self-repeating low pitched sounds (they vary in pitch). |
Fun |
> I would call Dark Savior an action adventure rather than an action
RPG. The jumping puzzles become challenging to the point of frustration
(the mine cart level excels at that). But as a Landstalker fan,
I found the gameplay satisfying. The battles are enjoyable but more battles
here and there would've made a world of difference. Some random battles
would've made some areas feel less empty.
> There is no monetary system on Jailor's island for obvious reasons. However,
you can trade bottles, chocolate and magazines for points and very few
items. Points can be earned through combat as well, and can be spent on
raising your hit points, restoring health or avoiding fights. All this
is done through Jack, your knowledgeable flying blue-feathered comrade
(he shares advice too). Surviving falls costs you points; if run out, a
fall will guide you to the game over screen. Very few bargaining items
can be found and very few weapons can be bought/found. I feel that the
game focuses less on item collecting even though it worked so well in Landstalker
where you could find and equip so much. Towns are full of talkative people,
but little else. You can't go back - well you can in some cases but no
one says anything new. My last gripe with this game is its length: the
first two parallels are great individual stories separated from each other
by one element yet entirely different, but the last three are very short
lived indeed. The overall game is still a worthwhile adventure.
> Garian seems to be caught in a time loop. Every time you complete a parallel
you wake up aboard the prison transport ship amid Bilan's escape. It is
said that when someone is carbon frozen, they experience endless nightmares.
Could this be the tragic fate of our dark hero? Locked within a truly inescapable
prison island dreamt up by his subconscious and fighting to no avail? How
cruelly ironic. |
Bottom
Line |
> I sense wasted potential; Dark Savior could've been so much more.
As it stands, it is a decent action RPG lacking some RPG elements that
made Landstalker so good. However, the insane platform hopping is
back with a vengeance delivering a rare gem. Despite the numerous critics,
Dark
Savior is not a bad game. |
Ratings |
Overall:
8.6 | Graphics: 9.0 | Control: 9.0 | Sound: 8.5 | Fun: 8.0 |
~
Geoffrey Duke ~
|
|
Dark
Savior |
Reviewed
03.19.2000
Publisher
Sega
Developer
Climax
Ent.
Format
1x
CD
Origin
Import
/ Domestic
Available
1996
(Japan)
1996
(USA)
Exclusive
Yes
Difficulty
Normal
Dimensions
3D
View
Isometric
Genre
Action
/ RPG
Player(s)
1
Options
3D
Pad
Backup
35
Requires
n/a
Importable
75% |
Intro |
> Back in the days of Genesis, Climax Entertainment graced
gamefans with a creative action/RPG, featuring a unique isometric view,
known as Landstalker.
Dark
Savior is the semi sequel, featuring 3D environments, which followed
on the "incapable" Saturn. While maintaining the RPG elements and
isometric view of Landstalker, Climax added 3D environments
and a versus fighting mode to enhance the action. |
Graphics |
> All the locales are presented in 3D with smooth zooming and camera movement.
Climax
used a lot of tried and true pifalls like moving platforms, fire, holes,
acid, doors, and more. Transparencies are included too, even though
many people think the Saturn can't do them. I think the character
animation is average at best, but it doesn't detract from my enjoyment
of the game. The view is isometric with the ability to zoom, rotate,
and pan. It's a good thing too, since there are many situations where
your view is blocked. Dark Savior's 3D engine isn't perfect
though -- slowdown occurs when the level of detail becomes excessive.
All in all, I am quite impressed with the visuals. |
Control |
> The control scheme is fairly simple -- you use the D-pad to move and
the buttons to talk, attack, move camera, and jump. While traveling
through the various locales, you'll have to navigate stairs, bridges, platforms,
and various other obstacles -- many of which are interactive. When
you get to boss characters a versus fight sequence begins. This is
done in the isometric view as well, which makes proficiency a matter of
practice. Exploration plays a part in finding power-ups and the occasional
short-cut. The only problem I have with the control is that sometimes
it's difficult to change the camera angle so that you can see everything. |
Sound |
> The music sounds good enough. Unfortunately, it's nothing special
and is sometimes repetitive. You'll hear happy tunes with a quick
beat. The sound effects are good enough to get the job done.
I especially liked the "swash" of your sword in combat. |
Fun |
> As usual, Climax comes through with an entertaining experience.
There are plenty of places to visit (over 300), people to talk to, fights
to win, and puzzles to solve. They've even included different parallels
in the game depending on your performance in key events! |
Bottom
Line |
> Climax created a wonderful series of 3D environments packed with
interactive action, puzzles, versus fighting, and RPG elements. The
music and sound effects are decent, but could have been better. Still,
fans of Landstalker will really appreciate Dark Savior. Time
Stalkers for Dreamcast is almost here... |
Ratings |
Overall:
8.5 | Graphics: 9.5 | Control: 8.5 | Sound: 7.5 | Fun: 8.5 |
~
Shinobi ~
|
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