Reviewed
11.20.2004
Publisher
Sega
Developer
Team
Andromeda
Format
1x
CD
Origin
Import
/ Domestic
Available
1996
(Japan)
1996
(USA)
Exclusive
Yes
Difficulty
Normal
Dimensions
3D
View
3rd
Person
Genre
Flight
/ Shooter
Player(s)
1
Options
3D
Pad
Backup
9
Mission
Stick
Requires
n/a
Importable
99% |
Intro |
> Panzer Dragoon Zwei is a prequel to the original Panzer
Dragoon, and improves upon the gameplay of its predecessor
in every conceivable way. At its core, Panzer Dragoon Zwei
is a rail shooter like the first game (where you flew along a fixed flight
path), but Team Andromeda addressed the lack of freedom inherent
to this type of game by putting multiple routes in each level. Every so
often forks in the road will present themselves, offering different paths
to traverse while aboard your dragon. Another improvement is that the dragon
himself can now unleash powerful berserk attacks, as well as morph into
different, more powerful dragon forms according to how well you play (the
dragon literally sheds its skin and evolves), but since the dragon was
only born recently, his wings will sometimes be too weak to fly, meaning
you'll be running along the ground occasionally, too. Panzer Dragoon
Zwei was intended to be a prequel for a reason: it provides the
dragon first seen in Panzer Dragoon with a background story
which it was previously missing (telling the tale of its humble beginnings).
The story is more fleshed out with events unfolding from the first dragon
rider's point of view who answers to the name of Lundi, and who unlike
the hero of the first game, Kyle, who was the strong silent type, narrates
all the cutscenes. Panzer Dragoon's introduction sequence
is perhaps one of the best seen in gaming history, leaving a deep impression
on many gamers at the time of the game's release, so as might be expected
Panzer
Dragoon Zwei begins with a similarly beautifully rendered cinematic
cutscene (one of the trademarks of the series) to set the stage for the
game.
> The Panzer Dragoon series is set in a desolate world where
humanity has fallen from grace. Many thousands of years ago human beings
played god by creating their own lifeforms to wage war in their name. These
creations turned on their creators and pushed humanity to the brink of
extinction. Humanity slowly forgot all the knowledge that had helped it
forge its once technologically advanced civilization, and struggled to
regain the power it once held. Thousands of years after the downfall of
the Ancient Age, a human empire rose to power by constructing fleets of
anti-gravity warships out of the ancient technology and weaponry found
in ancient ruins to fend off the nightmarish bio-weapons created by their
ancestors. But of course, predictable human nature led to wars with rival
nations. In a small village called Elpis bordering the frontier of the
known world, mutants are killed on sight. In recent months, though, more
and more mutant khourieats (later known as coolias), which are otherwise
common two-legged beasts of burden, have been born... only to meet a quick
death at the hands of the residents of Elpis. The blue-white light glowing
on their necks is said to be ominous among the villagers of Elpis who understandably
fear anything that reminds them of the mutant predators still running rampant
in the world. However, Lundi saves one of these harmless creatures from
death and hides it from the villager's wrath, because unlike other mutant
khourieats, this one had a pair of wings. One year later, Lundi's newfound
winged friend is, much to his surprise, almost fully grown, but while Lundi
is riding the fledgling dragon he names Lagi, the dragon rider duo is blinded
by a massive shockwave coming from Elpis. Lundi slowly opens his eyes to
see a gigantic ancient rectangular airship hovering over the burning remains
of his home. The mysterious vessel had burned his village to the ground
with a vertical energy beam within mere seconds. Lundi naturally seeks
to exact his own brand of vengeance on the airship responsible for destroying
the only home he had ever known, but unbeknownst to Lundi, his dragon companion,
Lagi, has his own reasons for wanting to see the ship destroyed. And so
the story begins. Lundi and his dragon will fly through wastelands under
siege by warring human nations, and delve deep into advanced ancient ruins
full of robotic sentries still guarding them to this day, and soar over
clouds while fighting against armor-plated predators grown in the past
before wreaking revenge on the skyship. |
Graphics |
> The first thing you'll notice in this game is that the graphics have
been significantly improved when compared to the original Panzer
Dragoon. Instead of using the Saturn's 320 x 224
resolution mode that the first game did, the resolution has been increased
to 640 x 224, meaning the textures seem much sharper to the naked eye (and
also keeps blocky-ness to a minimum). You'd think that the frame rate would
suffer due to the higher resolution, but that isn't the case here. Team
Andromeda increased the frame rate from the 20 frames per second
seen in the first game (which didn't make for the smoothest ride in the
world) to a brisk 30 frames per second with no slowdown whatsoever no matter
how many enemies appear on-screen at once. And that's not all. This game
is full of lovely special effects that no one thought the Saturn
was capable of. There are beautiful rippling rivers running throughout
the caverns in Episode 4 that really bring the level to life. The waterscape
seen here was a special effect way ahead of its time and is truly a sight
to behold. The end of level boss, a giant bio-mechanical fish which fires
laser beams in your direction that slice through the air, dives under the
water and is fully transparent. Team Andromeda made clever
use of the Saturn's VDP 2 background chip to overlay the
3D water with a 2D scaling VDP 2 plane to create the transparency
(to the best of my knowledge). The planes are only ever flat and one-sided,
apparently. A 2D trick perhaps, but a transparency effect nonetheless.
And one that is nothing short of conspicuous. Of course, a Panzer
Dragoon game wouldn't be quite the same without the traditional
screen-filling bosses, and this game maintains that tradition. The in-game
graphics, which are a step above the first game (including creature/ship
models), are used to render the game's cutscenes. Surprisingly, the in-game
graphics do a good job as substitutes for CGI sequences; the creature/ship
animations are fluid, everything (from creatures to ships to 3D terrain)
is solid, and the texture mapping is also some of best seen in any
Saturn
game. Team Andromeda proved that when in the right hands
the Saturn was more than capable of rendering some great
32 bit graphics (even with its notorious dual processors that many developers
shied away from). In fact, Panzer Dragoon Zwei is one of
the best looking 32 bit games of its time (note that I said 32 bit games
and not just Saturn games). |
Control |
> The L and R buttons shift your point of view by 90 degree increments
left or right within a 360 degree scope. These controls are far more responsive
than the first Panzer Dragoon, which seemed to take
its time moving from one angle to the next. So overall, the controls are
far less sluggish by comparison and allow you to track incoming enemies
(wherever they are coming from) much quicker. A radar in the top right
corner of the screen indicates the position and number of enemies on-screen.
It also indicates your current line of sight. Holding down the fire button
allows you to lock on to multiple opponents at once, like the original
game, and letting go unleashes powerful spiralling laser beams called arrows
of light that always seek out their target. The number of enemies you can
lock onto depends on how powerful your dragon is. And how can we forget
the dragon's gun toting rider whose attacks will miss more often than not
but are much more damaging when they hit their intended target? The dragon's
new berserk attack is basically a barrage of lock-on laser beams that target
any and all enemies on screen at once until the dragon's berserk bar reaches
zero (the dragon is also invincible while a berserk attack is in effect).
The berserk bar (at the bottom of the screen where the life bar is) can
be charged up simply by attacking enemies; the more the berserk energy
available, the longer a berserk attack will last. The extra close-up and
farer-away third person dragon views seen in the first game were removed,
unfortunately, but it can be argued that they were redundant anyway. |
Sound |
> The music is subject to debate really. Panzer Dragoon Zwei
is home to music generated by the Saturn's sound chip as
opposed to the dramatic orchestral musical score heard in the original
Panzer
Dragoon. The question is: was this a change for the better or for
the worse? In my opinion, the synthesized music reflects the futuristic
nature of the game world better (while not costing Sega an
arm and a leg to compose). I suppose it's a matter of taste. While the
music has its fair share of techno beats (what do you expect?), it also
synthesizes bells, tribal drums and woodwind instruments (to a much greater
effect than an orchestra), which gives you a real audible sense of a world
littered with advanced technology and filled with primitive human tribes
who couldn't hope to fathom it. The music is also timed for each stage
of the game, and changes at certain points during the game like when you
see the giant airship Lundi is chasing flying across the screen halfway
through Episode 5 (which is another sight to behold I might add), or when
you take different routes through a level. It falls nicely under the definition
of situation-changing music if you ask me. Personally, I loved the Panzer
Dragoon Zwei OST so much that I used to listen to it in the options
screen for hours.
> The sound effects are as clear as they were in the first game (i.e. very
clear) and similar in many respects. The laser blasts et al are perfectly
synchronized, not to mention there are plenty of sounds of fleshy or metallic
creatures and ships being blown to smithereens to put you in the moment
(to give you the sense of being there). The voice acting is spoken in a
fictitious language known as Panzerese (the indigenous language of the
people living in Panzer world) created by Team Andromeda
from a number of different real-world languages including Latin and German.
The voice acting itself is very good mainly because it's spoken in an appropriately
serious tone by the narrator. This area of the game shouldn't disappoint
anyone. |
Fun |
> The most fun consists of shooting enemies and enemy fire out of the sky
before they harm you or dodging enemies (within a limited area) while navigating
through detailed stages (called Episodes). Of course most of time, you
go wherever the game takes you (hence the term "rail shooter"). The pace
of the game speeds up and slows down to give you an epic sense of flight
especially in the later stages (remember in the first game when you had
to fly through the cracks in huge doors as they were closing?).
> Even with multiple routes, this game is too short. Team Andromeda
regretted not including 3-4 extra stages, and I can understand why. On
the bright side, there are plenty of unlockable dragon morphs, weapons
and even a target practice stage to keep the game enjoyable long after
completing it. I actually prefer the original game in some respects over
this because you encounter more Imperial anti-gravity warships and flagships
(mainly due to the fact that the Empire is far more powerful in the original
Panzer
Dragoon which takes place afterwards). Even without as many of
these flying fortresses, the bosses are still as imaginative as they come.
The game also has five different endings too depending on which dragon
you finish the game with. The dragon will morph depending on how well you
play, and if you shoot down every enemy in every stage and take all the
hardest routes, you'll be rewarded with a dragon fans of the original game
will instantly recognize, as well as the game's (cryptically short) true
ending.
> Unfortunately, the entire Saturn Panzer Dragoon trilogy
suffered at the hands of questionable translations. In a Panzer Dragoon
Zwei cut-scene between Episode 2 and Episode 3, Lundi is being
pursued by Imperial warships, but in the subtitles Lundi says he's being
chased by Meccania (a rival nation of the Empire) even though we actually
hear Lundi say "Impenia", the Panzerese world for Empire, and even though
the warships chasing him are marked by the Imperial insignia. And as if
that wasn't enough... apparently whether or not the ancients were actually
said to be human in the Japanese games is open for debate, but that's a
story for another day. I'm just glad that Sega is no longer
as prone to screwing up translations as it once was. |
Bottom
Line |
> Whether you will like this game or not will entirely depend on whether
or not you're a fan of rail shooters. In 2004, Panzer Dragoon Zwei
amounts to little more than an aging piece of history. When compared graphically
to other Saturn games, however, it can easily stand
among the best of them (even next to Panzer
Dragoon Saga). If you want a rail shooter with gorgeous modern
day graphics, then buy yourself a copy of Panzer
Dragoon Orta for the Xbox. The original Saturn Panzer
Dragoon trilogy, however, will always hold a special place in any
Saturn
fan's heart. |
Ratings |
Overall:
9.3 | Graphics: 9.5 | Control: 9.3 | Sound: 9.6 | Fun: 9.0 |
~
Geoffrey Duke ~
|