> The main thrust of 32-bit systems has been to bridge the gap between
2D and 3D. Naxat/IMP have chosen to go with a tried
and true shooter formula whilst upgrading the genre to include 3D eye-candy.
The object is much the same as any other vertical scrolling shooter; shoot
your brains out and dodge the bullets. Let's take a closer look...
> Importing isn't a problem here, as it's just a shooter. The question
is, after reading this generous review, will you even bother?
> Planet Joker's graphics are really nothing special.
The backgrounds are pretty basic and don't use a large amount of polygons,
nor do they have detailed textures by any stretch of the imagination.
You rarely ever see a large amount of enemies
screen, which causes you to become bored quickly. The main weapon
is rather cheesy as well... A big ol' blah!!
> Planet Joker's control feels rather sluggish, as the screen
never really moves quickly and neither does your mech/ship. At your
disposal are a main gun, smart bombs and rechargeable shield -- not too
exciting. At any rate, the shield is cool; too bad the game really
> Most of the music is barely a step above 16-bit. Ditto on the sound
> You can play in Normal, Time Attack, Score Attack and Boss Attack modes.
There are 7 mech/ships to choose from, each with different capabilities
and weapons. As good as that may or may not sound, Planet Joker
never gives you a reason to keep playing beyond a short while.
> A boring, slow and basic 3D shooter that has some decent features.
However, I'd only recommend Planet Joker to hard core shooter
fans with the understanding your expectations should be very low.
Some people have dubbed this the worst Saturn game... trust
me, I've seen worse.
6.0 | Graphics: 7.0 | Control: 7.0 | Sound: 6.0 | Fun: 4.0