Reviewed
02.13.2000
Publisher
Banpresto
Developer
Banpresto/
Winky
Soft
Format
CD
Origin
Import
Available
Now
(Japan)
Exclusive
No
Difficulty
Hard
Dimensions
2D
View
Side
Genre
Strategy
Players
1
Player
Options
n/a
Requires
Backup
90
Importable
50% |
INTRO:
> Super Robot Wars, Banpresto's most famous and best-selling
strategy game in Japan, made its appearance on Saturn on 1997. This version,
called Super Robot Wars F was a big hit in Japan, due
to its great gameplay.
Along with Vampire Savior, Sakura Wars II, Shining Force III and -of course-
Grandia, it's one of the year's best games.
> For those who aren't familiar with the SRW series, think of all japanese
Anime Super Robots
(such as Mazinger Z, Dancougar,
Evangelion, Gunbuster and many more...) in a Super Deformed
mode (big head, small body)
fighting in HUGE strategic crossover fights. You go passing chapters
and earning money, new pilots
join your force as well. And if you ask me, I'll say that those Japanese
programmers have
managed to combine all these anime story lines while still making sense.
GRAPHICS:
> The 2D environments presented in 16 bit ugliness... Honestly, I think
this game makes uses 20% of Saturn's graphical power: framerate goes at
2, maybe 3 fps, (ugh!) and the sprites all seem
like
static resin models. The graphic engine hasn't changed from Super Famicom's
last installment
of
the saga. Personally, I always knew Banpresto sucked in this aspect, but
this time they didn't even try to make the graphics decent for a 32 bit
system -- but who minds, if they still sell a lot? Presentation is
as horrible as ever, only loads of text with an ugly background. C'mon
guys, this is a Saturn, not a Super NES!!
> Cut scenes are taken from the original anime series (which is good, despite
they look a bit
dated,
with Evangelion and Gunbuster as exceptions) but still, the FMV is ridiculously
small sized,
don't
ask me the reason why Banpresto did that thing, because it really escapes
me...
CONTROL:
> Easy and intuitive, typical of a strategy game (Shining Force, for example),
however, you can do
some
different things here: as well as attacking, moving and using items, there
are some units such
as
Dancougar Team or Conbattler team that can be combined into a more powerful
Super Robot. You
can
also make some units fly, and things like that. Another thing worth a mention
is the feature
added
since the 4th Super Robot Wars is the possibility of controlling your units'
counters: you can
pick
what to do according to a percentile task that shows the probability of
being hit -- you can try
to
avoid the attack or receive it and then fight back.
> As well as fighting, distribution and organization is the key of this
game (this might make
the
game unworthy to non Japanese speakers, since all menus are in Japanese).
Before
every
battle you can upgrade your units and weapons, select pilots and different
robots, and employ
new
abilities.
SOUND:
> Music is more than excellent. All the original anime tunes are there,
and they rock!! They sound
clear
and fully orchestrated (contrary to the graphics, the game received quite
an upgrade in this aspect). There are lots of voices, you'll love every
bit of 'em. Character's quotes when attacking sound better than ever, and
you'll be pleased to hear again yells like "I can't run away" from Shinji
or "Rocket Punch!!" from Koji Kabuto.
FUN:
> This is where the game shines (the Japanese know it, that's why
they keep up buying it). Needless to say, if you're an anime fan, and not
worried about its ugly graphics, you will have tons of fun (although you
will miss the story, unless you know Japanese or something). If not, I
recommend you give this game a try, it's very long (40 fights in this part,
and I would like to say I wanted to play even more) and full of nice details.
The game actually continues on Super Robot Wars F Conclusion (again on
Saturn), and I will let you know about it soon.
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