Shin Force | Sega Saturn Review

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Shin Force ~ Saturn ~
Wing Arms
Shinobi
Sega Force Vault
06.23.1998
Reviewed
10.16.2005
Publisher
Sega
Developer
Sega
Format
1x CD
Origin
Import/Domestic
Available
1995 (Japan)
1995 (USA)
Exclusive
Yes
Difficulty
Normal
Dimensions
3D
View
1st/3rd Person
Genre
Flight/Shooter
Player(s)
1
Options
3D Pad
Backup
Mission Stick
Requires
n/a
Importable
99%
Intro
     > As you know, Sega has been making arcade games for a long time.  Unfortunately for me, there's one genre, Flight/Shooter, that never seems to get much attention. This genre also happens to be my favorite action-oriented type. Wing Arms is a spin-off of a seldom seen Sega arcade game known as Wing War. The arcade game used flat shaded polygons to display the action with a Model 1 board at the helm. Thankfully, Sega sought to improve the game on the Saturn and did so by adding textures and much more interesting missions. The only thing I would have done (ideally) is include the original on the same disc or even a second disc, but that would probably not have been feasible. 

     > When you boot the game you're treated to a great FMV intro, complete with what looks like the attack on Pearl Harbor. As you might guess, Wing Arms is based on WWII aircraft and dog fighting techniques. At the beginning of each mission, you're given an objective which must be met in order to continue. For instance, in the first level you have to destroy a few squadrons of enemy aircraft (each with individual piloting skills). The story is simple, save the world from the breakout of a World War by destroying the generic aggressors.

Graphics
     > Compared to the arcade game it's based on, the graphics are totally awesome. Even on their own, the 3D polygon world moves smoothly, has great detail and plenty of objects to view. There are no flat shaded polygons in Wing Arms. Sega really made a convincing view of the action either from the first or third person perspective. I love the realistic way the anti-aircraft and flak guns litter the sky with shots which explode all around you. There are bosses to contend with too, and they're armed to the max. Sega even put in transparent clouds on the Saturn which "isn't capable of transparencies".
Control
     > For an arcade game, the control is thankfully slanted to the simulation side. If you select the "Expert" control mode, you'll be even closer to a simulation. You can roll, do loops and have independent rudder control which adds to the realism. You control everything: Vulcan, Missiles, View Change, Speed Up/Down, Map and Left/Right Yaw. It takes some practice, but ace pilots will enjoy the refreshing simulation aspects. Naturally, Wing Arms is the most realistic whilst using the Mission Stick or 3D Pad. Even with this level of realism at your disposal, the game is still highly playable for all players.
Sound
     > The music in Wing Arms plays at low levels and consists of WWII-esque themes which make you think of war movies. The sound effects are excellent and include flak shots, gun shots, explosions, engine noise and missile shots. In all, the effects help to put you into the pilot's seat just as the graphics do.
Fun
     > The gameplay is the main attraction, and it's really good. You get seven aircraft to choose from, including a Japanese Zero, Me 262, P-38 Lightning, Spitfire and P-51 Mustang. The great thing about free roaming flight games is that no two games are ever the same. The goals are the same, but how you get there is always different. Eight increasingly challenging missions await your piloting prowess or lack thereof.
Bottom Line
     > Wing Arms is indeed a much welcomed genre done almost to perfection. It's probably good enough to convert a few people over to flight games, too. Excellent gameplay and free roaming flight combine to make a worthy addition to your Saturn library.
Ratings
Overall: 9.2 | Graphics: 9.4 | Control: 9.6 | Sound: 8.8 | Fun: 9.0
~ Shinobi ~

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