> Core was a big supporter of the Sega CD right off the bat with titles
like Chuck Rock, Heimdall, and Wonder Dog. Actually, BC Racers not
only stars Chuck Rock (also on Genesis, Master System, and Game Gear),
but also takes place within his crazy prehistoric world. This game
sort of combines Mario Kart with Road Rash...
> To this day, the only 16-bit racing/driving game which can touch BC Racers
in pure technical sprite scaling is Sega's own Batman
Returns CD. Everything animates smoothly while a decent amount
of background objects constantly scales in and out of view. The various
characters are drawn in cartoon cell format, which is cool. Core's
choice of color palettes is great too. Even the intro movie looks
as good as a Saturday morning cartoon! My only complaint in this
department is the size of the screen, which is not full.
> Superb. The controls are left/right attack, accel, view in/out,
and nitro (limited to one every lap). You can fight and race alone,
or team up with a friend, who controls the attacks. You have to be
careful not to take too much damage, either by hitting objects and/or being
attacked, because it's game over when your buggy breaks! That is
why it's important to pick up the food near the starting line, which fixes
your damage. Throw in sharp corners, drifting, jumps, rivers, swamps,
dark of night, and an occasional dinosaur crossing and you have one heck
of a race to run!
> Perfect for this game. Core has included an assortment of wacky
jungle beats that Chuck would be proud to hear. It's not ost material,
but it's worthy of its purpose. Meanwhile, the sound effects are
simply great. Everything from the engine noise to the collisions
is right on. Nice work.
> It may be hard to believe, but the two player cooperative mode is a blast.
One person drives and the other fights. Each of the six duos you
can choose is rated in various categories like speed and acceleration.
Race through 32 heats in 8 locales in order to win that Ultimate Boulderdash
Bike. It's a blast if I've ever had one...