Shin Force | Sega CD Review

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Shin Force ~ Sega CD ~
Silpheed
Shinobi
Reviewed
06.19.2000
Publisher
Game Arts (JPN)
Sega (USA)
Developer
Game Arts
Format
1x CD
Origin
Import / Domestic
Available
1993 (Japan)
1993 (USA)
Exclusive
Yes
Difficulty
Adjustable
Dimensions
3D
View
3rd Person
Genre
Flight / Shooter
Player(s)
1
Options
6 Button
Backup
CD Key
Pro CDX
Requires
n/a
Importable
100%
Intro
     > Many people subscribe to the notion that Sega CD / Mega CD was a waste of time.  I do not.  Indeed, if companies like Sega, Game Arts, Core, and Namco would not have supported the Sega CD, then my subscription would be in.  Anyway, Silpheed is one of the many reasons why the Sega CD provides me with many hours of enjoyment.  The Sega CD version is a remake/upgrade of the little seen computer original.  This game combines a Galaga shooting format with excellent interstellar backdrops (which are polygon generated). There was a time, believe it or not, when some people made fun of polygon games.  Well, look were we are now.  As a matter of fact, most of the earliest polygon games for home systems can be found on Sega consoles.  Remember Abrams Battle Tank, F-15 Strike Eagle II and F22 Interceptor for Genesis, and Heart of the Alien and Starblade for Sega CD?

     > If you're thinking about getting the Japanese version then don't worry.  Other than having Japanese subtitles during the narration, the US and Japan versions are identical.  That's right!  It's all English otherwise.  Just make sure you have either a conversion cartridge or Mega CD to play it on.

Graphics
     > Considering when Silpheed was released, its graphics are excellent.  Nothing could compare to the pre-rendered, scrolling polygon backdrops and Star Wars type silhouettes at the time.  I still love watching those huge battlecruisers blow up into a million polygons!  Before you know it, you're going into hyperspace -- that's when your blood really starts pumping.  Throw in the awesome FMV intermissions and you really get into the game.  Overall, a beautiful marriage of sprites and polygons.
Control
     > Silpheed's control is perfect.  To avoid enemy ships, asteroids, lasers, and battlecruisers, you can move left, right, forward and back. Your SA-77 Silpheed spacecraft is armed with standard lasers to begin with, but you can earn better guns and special weapons as you progress.  I recommend that you save your special weapons for the bosses because dodging all their fire can easily wear you down if it takes too long to destroy them.  To top it off, other power-ups can be gathered during a mission including shield regeneration, limited invincibility, and bonus points.
Sound
     > Silpheed's tunes are very dramatic -- decent for the mood of the game.  They help you get into the game, but I doubt you'll be humming any of the songs later on.  I guess the music is reminiscent of what a space-based anime soundtrack would be like. 

     > The sound effects are adequate and include explosions, lasers, alarms and voices.  I would have liked deeper explosions, but it's much too late now.  The narrated intermissions are great and keep you up to speed on the story line.

Fun
     > Fly through 12 levels of non-stop space shooting satisfaction.  This game is in a 16 bit class of its own.  It's a shooter fan's paradise.  Long term replayability isn't the draw here, just quick arcade gameplay with visual satisfaction!  But hey, that could be said about most shooters.
Bottom Line
     > An excellent all around shooter which has wide appeal.  Behold the polygon realms and texture mapped planets as they sail by!  To this date, Silpheed is one of my favorite games of all time.  It's definitely a must have title for Sega CD owners.
Ratings
Overall: 9.3 | Graphics: 9.8 | Control: 9.8 | Sound: 8.6 | Fun: 8.9
~ Shinobi ~

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