Reviewed
12.26.2006
Publisher
Sega
Developer
Sonic
Team
Format
1x
DVD
Origin
Import
/ Domestic
Available
12.10.2006
(Japan)
10.25.2006
(USA)
Exclusive
No
Difficulty
Adjustable
Dimensions
3D
View
1st
/ 3rd Person
Genre
Action
/ MMORPG
Player(s)
1
Offline
1-6
Online
Options
341
KB save
HDTV
480p/720p/1080i
Headset
Xbox
Live
Requires
n/a
Features
DD
5.1
Voice
ESRB
T
- Teen
Importable
n/a |
Introduction |
> The first Phantasy
Star Online (PSO) came out in December of 2000 in Japan, followed
by a January 2001 release in the USA. Sonic
Team set the standard for console MMORPG's, and PSO
would see sequels on the Dreamcast,
Gamecube and Xbox.
> After spending hundreds of hours on the first wave of PSO
games, players yearned for more -- more levels, characters, worlds,
weapons and story. Episode
III was a nice side story to the original series, but something
largely new was in order.
> Enter, Phantasy Star Universe (PSU). Sega
teased us with early videos and few details. Then came the disappointing
news that PSU was only slated for Playstation 2
and PC. Once the release was delayed a couple times,
it became clear that my prayers would likely be answered. Sega
finally announced PSU for Xbox 360 in April
of 2006. I fully understood that meant the game would be a port,
but that's better than the alternative.
> Anyway, PSU was touted to be everything a seasoned PSO
veteran could want. There would be three planets and a Space Colony
to explore. A new race of Beast player characters would be available.
Character customization would reach new heights with physical features,
clothes and jobs. A new, rich offline adventure was to be created.
Weapons from four manufacturers could be bought, found, traded and synthesized.
This time worlds collide...
> One hundred years of peace have been destroyed by deadly invaders called
The
SEED. You play as Ethan Waber in offline story
mode, while you create up to four customized player characters for online
gaming. Your mission: join the Guardians in an effort
"to save this world". |
Graphics |
> Let's just face the truth from the start: PSU is a port.
Therefore, it doesn't really impress you when compared to other new Xbox
360 titles, like Gears
of War, Dead or Alive Xtreme 2,
and Need For Speed: Carbon. The only instantly realized
upgrade is the widescreen presentation. Anyway, there's lots of lush,
new areas to explore over three planets and the Guardians Colony
(your base). Parum is a green planet that is reminiscent
of the Episode I Forest area. Neudaiz is a rainforest/jungle
planet, which has areas that might remind you of the Episode I Mines and
Episode II Jungle. Maotoob is a desert planet that
has areas reminiscent of Episode IV. Lastly, the Guardians
Colony is much like the Episode II Spaceship.
> Of course it will be a matter of opinion, but I think the new magic technic
graphics are a let down. For example, I still prefer the original
PSO
Rafoie (fire bomb magic) to all latter iterations. Sonic
Team basically ruined the impressive looks of Razonde
(electrical storm magic), IMO. Level 21+ Radiga (a
new ground-based volcano magic) is quite cool, though.
> How about the beasts? There's tons of new beasts and some old ones
too. Everybody loves Rappies, Dragons and Robots -- they're back.
The coolest new monster (that I've seen) has to be the winged devil-like
creatures seen on Neudaiz. Naturally, you'll need some
powerful weapons to deal with these threats.
> A lot of your old favorite weapons reprise their roles in PSU,
and most of those are produced by the GRM shop. Other
shops produce similar weapons with varying looks and stats. Some
weapons have returned, but have a new look. For instance, the Double
Saber now looks like a giant Q-tip. A new class of bow weapons
is certainly a cool looking and functional addition. Any way you
look at it, you won't be commenting that PSU has the sweetest
graphics on Xbox 360. |
Control |
> PSU's control has been largely revamped over the original
PSO.
It's still a 3rd person view, but now you can strafe and go into 1st person
mode for shooting. The battle system is still real-time, but the
controls are way different. Now, you have 2 basic attack buttons
which can be shifted for 2 more. You use the left stick for maneuvering
and the right stick for perspective change. The rest of the buttons
and triggers control the menus, view mode, weapons and actions.
> Weapons in PSU have Photon Points (PP), which are used
for Photon Arts (special moves) and Technic (magic) casting. Once
you learn a Technic or Photon Art, you simply use it in battle to raise
its level to the maximum your current job will allow. Speaking of
jobs, PSU adds several uber-jobs and hybrid jobs to spice
things up. Anyway, attacks and magic are now directly associated
with specific weapons, instead of the character. Guns and melee weapons
can only have one basic attack and Photon Art at a time; scepters can have
only two Technics at a time; and staffs can have only four Technics at
a time. Grinding is now rich with risk of breakage, and has a maximum
of +10 for all weapons. Lastly, the best thing about being able to
synthesize weapons is your ability to choose its property (i.e.: fire,
ice, light, dark, etc.).
> Now, every mission you partake in is basically part "Challenge Mode"
of PSO. You are rated at the end for the number of
enemies killed and deaths in party. A corresponding number of job
points and meseta (money) is awarded based on performance. You can
also select how the treasure is distributed in the party -- a welcome addition.
> Gone is your Mag from PSO. Enter your Partner
Machine (PM), which must be "raised" just like a mag. Your
PM stores your items, runs your shop, synthesizes your weapons, armor,
etc. (based on its corresponding levels), and can eventually accompany
you in battle. I'd say Mags have properly evolved. There's
lots more to PSU's gameplay than this, but I've touched on
the most important changes to me. |
Sound |
> Although the music in PSU is worthy on its own merits,
it still can't top the miracle that is the PSO
Original Soundtrack. The best song, which is nicely reminiscent
of Sonic Team's Saturn days, is the intro tune heard during
the opening movie. Some of the area background music is downright
boring, though. It's a shame they eliminated the situational music
variations.
> The sound effects will be largely familiar, which is a good thing.
The new effects are well suited to their use. As with most games,
however, there's always a few effects that grate on your nerves.
Also, Sega could have made the "De Ragan" sound a tad bit
more fearsome. |
Fun |
> Why did Sega release a game that required updates to unlock
what's already on the disc? What I wanted to see was updates/downloads
with genuinely new material. Hmmm... maybe sometime soon. Anyway,
any MMORPG that causes you to spend as much time playing it as PSU
does can't be all that bad. It takes a long time to max your character/job
levels, find/make sweet weapons, and experience all there is to see.
The pursuit of ultimate strength and friendly parties will take you to
that end. |
Bottom
Line |
> PSU is definitely not perfect, or even "much better" than
PSO.
There's pros and cons to every change/addition
Sonic Team
made. The graphics scream "port+widescreen"; a new hybrid 3rd person
gameplay takes time to appreciate; and the music is good, but certainly
not at PSO's level. Best features: nearly unlimited
gameplay, friendship and interest. Worst features: breaking weapons,
failing synthesis and waiting for Sega to unlock content
via updates. However, after 250+ hours, I still find myself running
this game in my Xbox 360 with no end in sight. |
Ratings |
Overall:
8.25 | Graphics: 7.5 | Control: 8.0 | Sound: 8.5 | Fun: 9.0 |
~Shinobi~
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