Previewed
11.18.2005
Publisher
Sega
Developer
Sonic
Team
Format
1x
DVD
Origin
Import
/ Domestic
Available
TBA,
2006 (Japan)
TBA,
2006 (USA)
Exclusive
No
Difficulty
Adjustable
Dimensions
3D
View
3rd
Person
Genre
Action/Platformer
Player(s)
1
Options
Backup
Requires
n/a
Importable
n/a |
11.18.2005 |
> Fans of the Sonic franchise have been waiting for a new
Sonic game starring Sonic himself for at least
the majority of the game this time, since the best-selling Sonic
Adventure for the Dreamcast
gave them their first taste of how exhilarating it is to rush through colorful
3D locales at breakneck speeds while smashing laser-wielding robots to
pieces. The new next generation Sonic game is said to be
built around stages providing the same sensation of speed, marking the
franchise's long awaited return to its roots in all its original colors.
Instead of having a game bogged down by separate characters going off on
mind-numbing scavenger hunts and unoriginal shooting missions that send
your mind wandering off miles away to escape the tedium, however loveable
they may be, like we saw in Sonic
Adventure 2, Yuji Naka has decided that perhaps
it’s best for Sonic to have some "alone time" again. The
Sonic and Shadow stages in SA2
were by far the most enjoyable simply because speeding through levels at
a lightening pace to then run rings around an end-of-stage boss (and at
the end of Sonic's first stage, a large flying armoured one
armed with heat seeking missiles for you to dodge) couldn't have been more
fun. Now why did those stages only comprise 1/3 of the entire game? More
of the same gameplay would be nice.
> On a more serious note, do we really want a completely mainstream Sega?
I shudder at the mere thought of it. Sega cloning games born
from the latest trends is not the answer to its problems. Sega
should in fact strive to bridge the gap between hardcore and casual tastes
especially now that only the richest of publishers can afford the luxury
of being creative. With that in mind, Shadow
The Hedgehog for the current gen's three leading consoles is
Sega's latest attempt at bridging that widening gap by giving
us a game with a darker look and feel to it containing the kind of senseless
shooting mayhem many people crave so hungrily starring a morally ambiguous
character many Sonic fans felt deserved his own game (the
anti-hero hedgehog). It's good to see Sega aiming to branch
out with this popular intellectual property, but at the same time, not
abandon Sonic's roots (Sonic's main appeal
has always been rooted in speed). Both Shadow The Hedgehog
and Sonic 360 should give everyone what they want. After
Sonic Heroes sold far in excess of a million copies world-wide
on almost nothing but brand recognition alone, only a fool would doubt
Sonic's popularity. The franchise's total sales rivals that
of Final Fantasy and Myst, which is no small
feat. |
First
Impression |
> Sonic’s true colors shine through once again. Could this
game mark Sega's comeback from relative obscurity? I certainly
hope so; it should turn out to be something we can all enjoy. Sega
has only just started to turn things around, really. Sega
reps at E3 drew everyone's attention to the fact that this next generation
Sonic title they were seeing was running in real-time. If
these are indeed in-engine graphics (and I have no reason to doubt that
they are considering the power of the next gen consoles) then the new Sonic
game for the two major next generation platforms (PS3 and
Xbox 360) is shaping up to
be something quite special indeed. Perhaps Sega taking a
multi-platform approach is a sign of things to come too. I'm sure Sonic
fans cannot wait for their latest speed fix. |
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