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Grandia II |
Reviewed 12.08.2000 Publisher ESP (Japan) Ubi Soft (USA) Developer Game Arts Format GD + CD Origin Import / Domestic Available Aug. 3, 2000 (Japan) Dec. 5, 2000 (USA) Exclusive Yes Difficulty Normal Dimensions 3D View Multi 3rd Person Genre RPG Player(s) 1 Options Backup 9 VGA Box Requires n/a Importable 70% |
INTRO:
> On to the game at hand. Grandia first appeared on the Sega Saturn (after long delays) and wowed the RPG community with awesome graphics and gameplay. Those wanting an English version were disappointed when an American Saturn version was never announced. Some time later, the Playstation received the only English version. Not to break with tradition, the Dreamcast version experienced numerous delays. As you'll soon read, it was well worth the wait...
> Speaking of battles, Grandia II has a unique system. Parties can gain tactical advantages before a battle, while fighting is fast and enjoyable. Friends and foes have an icon which moves on a bar from left to right. When it gets to the right, that combatant executes its command, and the icon resets to the left. If a combatant is hit with certain attacks, their icon will get pushed back to the left on that bar. Therefore, it is possible (if executed properly) to fight off an enemy without ever being attacked in return!
> Really good. Game Arts included a sound for nearly everything. Even environmental effects are mainly realistic. Surely surprising to others, the voice acting is excellent.
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