Shin Force | Sega Dreamcast Review
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Shin Force ~ Dreamcast ~
 Gunbird 2
Shinobi
Reviewed
05.26.2000
Publisher
Capcom
Developer
Capcom, Psikyo
Format
GD
Origin
Import
Available
Mar. 7, 2000 (Japan)
Exclusive
Yes
Difficulty
Adjustable
Dimensions
2D
View
Vertical scroll
Genre
Shooter
Players
1-2
Options
Arcade Stick
Backup 9
Internet
Requires
n/a
Importable
99%
INTRO:
         > Yes, I do still like 2D shooters after all these years.  Psikyo's latest rendition, converted by Capcom, of this classic genre is called Gunbird 2.  It's kind of a mixture of Vapor Trail (Genesis) and Sengoku Blaede (Saturn, also by Psikyo).  You control a flying human, instead of an aircraft, in a vertical scrolling tour de force.  Obviously, the object is to blast everything into oblivion.
         > Gunbird 2 is a cinch to import because of its genre.  Almost everything is is English except for a few menu selections.  As of this review, I haven't heard of it being released in America so stay tuned for more information as it arrives.
GRAPHICS: 
         > Like GigaWing, Gunbird 2 is absolutely loaded with stuff flying around the screen, especially when playing on Normal or higher difficulty.  Much to my dismay, this game uses about 2/3s of the screen (flanked by black bars) to fully mimic the arcade version's aspect ratio.  I really wish developers would make shooters with televisions in mind.  Oh well, it's par for the genre.  The only way to fill the screen with action (no black bars) is to play the Arcade mode, which rotates the action 45 degrees clockwise so that if you put the TV on its side, you'll get the true arcade experience.
         > Anyway, the locales seem familiar (city, water, snow, etc.) as do the enemies (mechs, flying skulls, morphing bosses).  The explosions are plentiful, realistic, and well done.  Although none of them really impress me too much, each character has a super-bomb move which unleashes mass destruction.  A huge, multi-morphing boss awaits you at the end of every level.
CONTROL: 
         > Pretty basic and tight.  You get fire, rapid fire, hand-to-hand attack, special attack, and super-bomb gameplay to contend with.  With so many bullets and enemies on screen at once, it's a wonder there is no slowdown.  Make sure to use the super-bombs to your advantage because they immediately erase all enemy bullets.
SOUND:
         > Sounds like an average arcade shooter to me (which is fine).  Mostly upbeat, sometimes atmospheric tunes with plenty of keyboards to keep you going.
         > Gunbird 2's sound effects are standard fare.  You'll hear lasers, explosions, some voice, and various boss attacks.  Nothing new, but nothing bad.
FUN:
         > Aside from the choice of six characters, the addition of Morrigan (from Vampire Savior for Saturn) as a playable character is cool.  Gunbird 2 throws 7 long levels full of enemies and their bullets at you.  I thought the difficulty was set high, even though it's adjustable.  Well, if you're jonsing for more great 2D shooting, you'll surely like Capcom's latest release.
BOTTOM LINE:
     > As great as this effort is, Gunbird 2 still can't touch Radiant Silvergun for Saturn.  Even though the game is hard, you'll still enjoy blasting mechs and morphing-bosses into fireballs.  If you like 2D shooters, then it's a no-brainer.  Otherwise, forget about it.
Overall: 7.8 | Graphics: 9.0 | Control: 7.5 | Sound: 7.5 | Fun: 7.0
~ Shinobi ~