Shin Force | Sega Dreamcast Review
Shin Force
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Shin Force ~ Dreamcast ~
 House of the Dead 2, The
Adon
Reviewed
11.06.1999
Publisher
Sega
Developer
AM1
Format
GD
Origin
Import/Domestic
Available
Mar 18, 1999 (Japan)
Sep 9, 1999 (USA)
Exclusive
Yes
Difficulty
Adjustable
Dimensions
3D
View
1st Person
Genre
Gun/Shooter
Players
1-2
Options
Backup 7
Gun
Rumble
VGA Box
Requires
n/a
Importable
100%
INTRO:
         > I love gun games. Ever since Safari Hunt on the Sega Master System I have been enamored with them.  Some argue that they are repetitive and I suppose they can be, but I still love them. So I was very happy to see that Sega was bringing a good House of the Dead conversion to us. I love my Saturn and all, but....  Anyway, as is almost a certain must, many different options have been added in addition to the straight arcade port. You get an Original mode (not the Original HotD as some hoped) 
    where you can use different weapons and find different costumes, and even then combine different items to make some strong combinations. Very cool indeed. There is also a training mode, and a boss mode. High rankings in those two areas lead to more opened secrets in the original mode.  Yes, you do have to play through the same levels over and over to get everything, and that can be boring, but there are a ton of side routes and such, expanding the game play.
GRAPHICS: 
         > As I am a closet game playing geek, I never really step foot into an arcade, so I cannot make any comparisons. But I will say this, compared to what I'm used to this game looks sweet.  No draw in or drop out. No unintentionally fuzzy creatures. Just pure polygon goodness. Truth to tell, before Model 3 and Dreamcast, I never really liked poly games any ways.  Hmmm, low end poly graphics or high end beautiful hand drawn art... jeez.  Now you know why I liked the Saturn more than PSX.  Anyhow, 
    the Zombies look good! The textures in the city look amazing. Sort of makes me wish Kalisto would develop a Nightmare Creatures for the Dreamcast (one of my few PSX guilty pleasures...).  The explosions look convincing , and the holes you blow into the Zombies, dripping all that green goo (can be red, but you have to work for it) look amazing.
CONTROL: 
         > Being that I abhor Third party peripherals, I have been using the regular controller with this one.  Sucks if you are a gun purist, but better than lame Ascii or Mad Catz rip-offs.  You can adjust your sight speed on the Options screen to your liking, and then you should be good to go.  I've not encountered any problems using the controller, and my TV screen will probably last a bit longer than it would if I were constantly banging the end of a gun against it (Yes, I am one of those guys who starts a respectable distance away from the screen , only to be on top of it after a few minutes)...
SOUND:
         > Bam! Pow! Ka-bang! It's all in here.  The music is decent and the sound effects fitting, but the voice acting..... my goodness!  I had nightmarish visions of those horrible Turbo Grafx CD games from ten years ago.  It's just not right that someone was probably paid real currency to speak so stiffly and monotone.  Once that I had seen all the little dialog intermissions, I couldn't press "B" quick enough to get past them.  That junk is going to pull down the score. Usually I can ignore bad voice acting, but this is really too much...
FUN:
         > Mindless mayhem galore. I love the Zombies, I love the different routes, I love Amy.... um, never mind that one. The original mode really does it for me. Something tells me I shouldn't want to go over the same stuff over again and again, (maybe it's all that Tokyo Xtreme Racer I've been playing lately...), but I have to!  I want to wear Harry's suit! I want the Grenade gun and two extra credits. I want the Nude code for Amy... (never mind that one...). If you like gun games... even if you don't have the gun... you'll like this one!
BOTTOM LINE:
     > Fearful that Columbine (like everything else that's wrong in the world) would be blamed on Sega, they didn't release the gun. I say, Who Needs It?!  Zombies are where the action is! Now where are Zombie Revenge, Resident Evil 2, Resident Evil: Code Veronica, and Castlevania: Resurrections?
Overall: 8.5 | Graphics: 9.0 | Control: 9.0 | Sound: 7.0 | Fun: 9.0
~ Adon ~

Shin Force ~ Dreamcast ~
 House of the Dead 2, The
Shinobi
Reviewed
05.02.1999
Publisher
Sega
Developer
AM1
Format
GD
Origin
Import/Domestic
Available
Mar 18, 1999 (Japan)
Sep 9, 1999 (USA)
Exclusive
Yes
Difficulty
Adjustable
Dimensions
3D
View
1st Person
Genre
Gun/Shooter
Players
1-2
Options
Backup 7
Gun
Rumble
VGA Box
Requires
n/a
Importable
100%
INTRO:
         > I guess gun shooters are a double edged sword.  On one hand, you usually get a sweet gun and an excellent shooting game.  On the other hand, you buy a gun peripheral which will undoubtedly get just a few games which are compatible.  This is fair warning so don't belly-ache two years from now when there's only a handful of gun shooters around.
         > House of the Dead 2 (HOTD2) is the sequel to the ever popular Saturn/Arcade title from a few years back.  It's a lot like Virtua Cop with a horror attitude.  HOTD2 was just recently released for the Naomi arcade board and it has taken the fast lane to home consoles... thanks in part to the ease of conversion to Dreamcast.  The game remains the same; kill the monsters, save the innocent people and collect the power-ups.
         > The menus, game screens and speech are in English.  Add that to the genre and you have a snap title to import.  Anyway, HOTD2 is a launch title in America so start saving...
GRAPHICS: 
         > Arcade perfect.  Absolutely amazing 3D locales, high definition textures and smooth animation.  The object detail is great... even when you're up close!  Special effects including transparency and lighting are everywhere.  The bad guys are well animated, big, varied and numerous.  There's plenty of graphical candy like runaway cars, falling rain, towering flames, billowing smoke, animated skies, splattering blood, and splashing waves.  HOTD2 and Lost World Jurassic Park are easily the best looking gun shooters around.
CONTROL: 
         > The gun controller is a totally sweet peripheral.  The game is playable without the gun, but not nearly as fun.  The gameplay is simple: aim, shoot, and reload.  Along the way you'll have to stop the monsters from killing innocent people, which usually ends up giving you some info or a power-up.  The various power-ups include health, better ammo and more powerful guns.  To top it off, there are multiple paths to take depending on who you save or what you shoot.  Naturally, at the end of each stage there's a huge boss to deal with.  Note: the Japanese Sega-made gun does NOT work with the American version of this game.  You'll have to buy one of the two third party guns in America (Inter Act or Mad Catz).
SOUND:
         > The music combines mysterious techno beats with fast paced rock tunes for a decidedly arcade feel.  It's gets the job done nicely without being a bother.
         > The sound effects are clear and numerous.  You'll hear steps, splashes, groans, gun shots, and voice cues (in English), to name a few.
FUN:
         > Gun shooters don't get much better than HOTD2, especially when you're playing with a friend.  You get Arcade, Boss, Original, and Training modes to choose from.  As mentioned before, the game has various paths to follow as well.  The action is non-stop and the difficulty is adjustable.  Arcade fans rejoice...
BOTTOM LINE:
     > Sega definitely knows how to make gun shooters.  House of the Dead 2 is arcade perfect, just as expected.  If you like shooting monsters, saving innocent citizens, realistic graphics, and clear sounds, then this game is for you...
Overall: 9.2 | Graphics: 9.7 | Control: 9.5 | Sound: 9.0 | Fun: 8.5
~ Shinobi ~