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Shutokou Battle / Tokyo Xtreme Racer |
Reviewed 10.31.1999 Publisher Genki (Japan) Crave (USA) Developer Genki Format GD Origin Import/Domestic Available Jun 21, 1999 (Japan) Sep 9, 1999 (USA) Exclusive Yes Difficulty Hard Dimensions 3D View 1st/3rd Person Genre Racer Players 1-2 Options Backup 15 Network (Japan) Racing Wheel Rumble VGA Requires n/a Importable 95% |
INTRO:
> Genki showed some promise with their port of Virtua Fighter 3tb, releasing a rather pleasing game in a very short amount of time, so I had high hopes to see what their racing game would be like. You have your pick of various Japanese cars, and although they don't come equipped with the names of their real life counterparts, you should be able to pick out what car is what, and rename it accordingly. All the racing takes place on the same stretch of highway (Tokyo's Shuto Expressway), and it all happens at night. You don't race for a finish line, you race to get ahead of your opponent and stay there until his challenge bar (think of a fighting games' life bar) runs out... or yours does.
with gear ratios and the like to really tweak out your performance. But with each little change, there is a learning curve to hurdle over. Not the greatest when it comes to control, but I've played much worse....
sound. Another thing I found lacking was when you went into tunnels, the car noise didn't get that nice claustrophobic amplification that every racer worth a nickel has. I'd say overall, everything is average when it comes to sound....
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Shutokou Battle / Tokyo Xtreme Racer |
Reviewed 07.02.1999 Publisher Genki (Japan) Crave (USA) Developer Genki Format GD Origin Import/Domestic Available Jun 21, 1999 (Japan) Sep 9, 1999 (USA) Exclusive Yes Difficulty Normal Dimensions 3D View 1st/3rd Person Genre Racer Players 1-2 Options Backup 15 Network (Japan) Racing Wheel Rumble VGA Requires n/a Importable 95% |
INTRO:
> Many of the menus and almost everything on the game screen is in English. The only real catching point is when you want to upgrade your vehicle as those menus are mainly Japanese. With some trial and error, and close attention, it's still manageable. At any rate, import fans can get right into this one.
> The tracks have everything you'd see on a real highway. You'll see various buildings, street markings, curves, hills, hairpin turns, exit ramps, tunnels, overpasses, and opposing traffic. The cars are highly detailed and are made of tons of polygons. Burning out produces markings on the road and the tell tale cloud of rubber smoke. > There are two views available: 1st person forward (with rear view mirror) and 3rd person behind. Unfortunately, it's easy to miss an oncoming car because of the darkness and the angle of the 3rd person view being kind of low. I recommend bumping up the brightness on your TV and sitting closer in order to get the best view.
> The sound effects are very good. You'll hear realistic and various engine noise, burning tires, crashes, and various cues. > Now that I have the US version I can report that it has the exact same music and sound effects as the import. Pretty good, but certainly leaves room for improvement...
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