Shin Force | Sega Dreamcast Review
Shin Force
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Shin Force ~ Dreamcast ~
 Shutokou Battle / Tokyo Xtreme Racer
Adon
Reviewed
10.31.1999
Publisher
Genki (Japan)
Crave (USA)
Developer
Genki
Format
GD
Origin
Import/Domestic
Available
Jun 21, 1999 (Japan)
Sep 9, 1999 (USA)
Exclusive
Yes
Difficulty
Hard
Dimensions
3D
View
1st/3rd Person
Genre
Racer
Players
1-2
Options
Backup 15
Network (Japan)
Racing Wheel
Rumble
VGA
Requires
n/a
Importable
95%
INTRO:
         > The only City Racing game available for a while, this game is a winner only because it is sitting solo for its genre (although Flag to Flag, Monaco Grand Prix, Hydro Thunder, and Hardcore Heat are all racers too, their experiences differ from this one), sort of like Blue Stinger...
         > Genki showed some promise with their port of Virtua Fighter 3tb, releasing a rather pleasing game in a very short amount of time, so I had high hopes to see what their racing game would be like. 
    You have your pick of various Japanese cars, and although they don't come equipped with the names of their  real life counterparts, you should be able to pick out what car is what, and rename it accordingly. All the racing takes place on the same stretch of highway (Tokyo's Shuto Expressway), and it all happens at night. You don't race for a finish line, you race to get ahead of your opponent and stay there until his challenge bar (think of a fighting games' life bar) runs out...  or yours does.
GRAPHICS: 
         > Night time driving has never looked better. You have excellently modeled cars in 60 frames per second environments, with nice lighting. Some corners were cut here and there. The sky looks incredibly bad in replay mode. The bottoms of the cars aren't detailed at all  (you'll get to see them a lot, trust me...).  When racing, and you get four cars on the screen, you encounter some horrendous slowdown. It's very annoying, and has even led to a few lost races for me.  Overall though, it's very pretty, especially when taken into consideration that it's a first gen title. It should only get better from here.
CONTROL: 
         > Ugh. Maybe it's just me, but the more I tweaked my car with more expensive options, the less I was able to control it. I thought that stuff was supposed to help, not hinder.  There have been times where I made it around a fairly sharp turn at 130 mph with no problem at all, only to get hung up on an easy bend a couple seconds later. Once you win some money, you can upgrade your cars engine, chassis, transmission, suspension, tires, and even muffler. You upgrade enough and you can mess 
    with gear ratios and the like to really tweak out your performance.  But with each little change, there is a learning curve to hurdle over. Not the greatest when it comes to control, but I've played much
    worse....
SOUND:
         > Must every Racer come with an Electronica/Techno/Metal soundtrack?  Am I the only one who listens to Ani DeFranco, James, and Tori Amos when cruising at over 100 mph? The BGM is pretty good here, but I've yet to experience what I thought I'd hear coming out of such a powerful sound chip.  The engine noises sound kind of generic to me. I admit I haven't been in too many import sports cars, but the ones I have been in sounded a lot "meatier" than what I heard here, and they didn't have $40,000 worth of engine, transmission, and  muffler upgrades...... The tire screeching sounds authentic though. Unfortunately, I have experienced a lot of that, so I'm almost an expert when it comes to that 
    sound. Another thing I found lacking was when you went into tunnels, the car noise didn't get that nice claustrophobic amplification that every racer worth a nickel has.  I'd say overall, everything is average when it comes to sound....
FUN:
         > Reading back over what I've already written, it would seem that I don't care for this game much. However, for some reason I still really enjoy playing it.  I can't explain it.  I like running around the same track over and over (and over and over) again.  There are plenty of cars to mess with ( I heard GT2 is supposed to have around 200 cars... wow you should be able to get to know about a quarter of them before GT3 is released...), and the different drivers have their own little individual quirks to keep the competition fresh and diversified. Besides, lining it up so you beat a Diva or Devil  when your car is far inferior to theirs is always good for a chuckle.
BOTTOM LINE:
     > Metropolis is still aways off, and to be honest, the Test Drive series has never really impressed me much. So if you want a fun City racer, this is your only hope...  for a while.
Overall: 7.4 | Graphics: 8.5 | Control: 6.0 | Sound: 6.0 | Fun: 9.0
~ Adon ~

Shin Force ~ Dreamcast ~
 Shutokou Battle / Tokyo Xtreme Racer
Shinobi
Reviewed
07.02.1999
Publisher
Genki (Japan)
Crave (USA)
Developer
Genki
Format
GD
Origin
Import/Domestic
Available
Jun 21, 1999 (Japan)
Sep 9, 1999 (USA)
Exclusive
Yes
Difficulty
Normal
Dimensions
3D
View
1st/3rd Person
Genre
Racer
Players
1-2
Options
Backup 15
Network (Japan)
Racing Wheel
Rumble
VGA
Requires
n/a
Importable
95%
INTRO:
         > After Genki finished Virtua Fighter 3tb they concentrated their efforts on Shutokou Battle / Tokyo Xtreme Racer (SB).  This game is essentially an extension of the Saturn games Tokyo Highway Battle and Syutokoh Battle 97.  Your object is to race through the highways of Tokyo while challenging rivals and depleting their Split Points.  In the Quest mode you can adjust a myriad of features on your vehicle(s).
         > Many of the menus and almost everything on the game screen is in English.  The only real catching point is when you want to upgrade your vehicle as those menus are mainly Japanese.  With some trial and error, and close attention, it's still manageable.  At any rate, import fans can get right into this one.
GRAPHICS: 
         > The graphics are presented in 3D, ultra smooth, polygon generated fashion with loads of lighting effects.  Unfortunately, there is only one multi-path track which can also be played in reverse (that I've seen so far).  At least it's a long track as it will surely take you from 4:30 to over 5:00 to complete one lap.  Everything takes place at night, hence all the lights and reflections.
         > The tracks have everything you'd see on a real highway.  You'll see various buildings, street markings, curves, hills, hairpin turns, exit ramps, tunnels, overpasses, and opposing traffic.  The cars are highly detailed and are made of tons of polygons.  Burning out produces markings on the road and the tell tale cloud of rubber smoke.
         > There are two views available: 1st person forward (with rear view mirror) and 3rd person behind.  Unfortunately, it's easy to miss an oncoming car because of the darkness and the angle of the 3rd person view being kind of low.  I recommend bumping up the brightness on your TV and sitting closer in order to get the best view.
CONTROL: 
         > The control seems a bit too loose initially, but after a few laps you gain an appreciation for what Genki is trying to do with it.  The controls are view change, shift up/down, accelerate, brake, high beam lights, and steering.  Racing a rival is simple.  Either wait for a rival to challenge you or drive up to a rival and blink your high beam lights to signify your intent.  After that, you're both given a Split Point meter.  When you're behind in the race, your meter will go down based on how far back you are.  If your Split Point meter reaches zero, then you lose the race.  The winner is given Credit Points towards purchasing new cars, upgrades, and parts.
SOUND:
         > The music is mainly pop rock and blends in well with the action.  It ranges from OK to pretty good.  Could have been better, but hey...  maybe the US version will get a new soundtrack. 
         > The sound effects are very good.  You'll hear realistic and various engine noise, burning tires, crashes, and various cues.
         > Now that I have the US version I can report that it has the exact same music and sound effects as the import.  Pretty good, but certainly leaves room for improvement...
FUN:
         > SB has at least 137 rivals to beat which consist of about 20 different cars with varying colors and levels of enhancement.  You can play Quick Race, Versus (2 player horizontal split screen), Quest (save cars, Credit Points, and upgrades), Practice, and Internet modes.  In Quest mode, you can buy performance parts, paint jobs, and body parts plus you can change car settings.  Once you get started, this game is hard to quit...
BOTTOM LINE:
     > The graphics are excellent and smooth as silk, but some daylight driving would have been cool.  The control is highly playable, but I wish it was a bit tighter.  Definitely a cool twist on the racing genre and a must have for racing fans...
Overall: 8.9 | Graphics: 9.5 | Control: 8.9 | Sound: 8.5 | Fun: 8.5
~ Shinobi ~