Shin Force | Sega Dreamcast Review
Shin Force
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Shin Force ~ Dreamcast ~
 Langrisser Millennium
Necromancer
Reviewed
11.23.1999
Publisher
Masaya
Developer
Santa
Format
GD
Origin
Import
Available
Nov 6, 1999 (Japan)
Exclusive
Yes
Difficulty
Normal
Dimensions
3D
View
Multi 3rd Person
Genre
RTS/RPG
Players
1
Options
Backup 36
Requires
n/a
Importable
75%
INTRO:
         > Remember Warsong for Genesis?  Well, that was the only Langrisser game to see the American game market.  Since then, the Langrisser series of strategy/RPGs blossomed on the Saturn all the way to number five!  The latest epic from Masaya takes a few pages from Sega's awesome Dragon Force (Saturn).  It's basically a real-time 3D strategy/RPG except this game only has battles with up to four units per side (unlike Dragon Force, which had up to 100).
         > This game requires an advanced ability to either memorize the menus, which are all Japanese, or utilize a print out of my strategy article.  There isn't too much to the story line, but it's all Japanese as well.  At least the gameplay is easy to learn as it's quite basic.
GRAPHICS: 
         > The overall idea reminds me of the graphics in Blue Stinger (Dreamcast) -- only here you'll see  fantasy locales, characters, and magic combined with less detail.  I'm not really impressed by the amount of objects on screen as I know the Dreamcast can do better.  The characters look fairly detailed and there's a nice variety of sizes, classes, and weapons.  During battles the backdrops can get repetitive and include castle, woods, farm, and plains.  The view you get is behind the unit you control and it can be rotated as necessary.  One thing I like is the magic effects.  For instance, some characters can summon a huge explosion the size of a nuclear bomb!
CONTROL: 
         > You start in Map mode where you can form armies, view stats, save, and deploy (among other things).  Next, you go to Battle mode where you select formation, attempt to recruit the enemy, and fight in 3D, third person action!  During battles you must attack, move (your unit), control magic (which must be charged), and make strategic decisions via menus.  The maximum of four on four battles doesn't compare to Dragon Force, but it's decent nonetheless.  After the battle, you're given experience points (to advance levels automatically) and money (to buy items). Other duties include selecting unit order, searching towns, and defending your castles.
SOUND:
         > The music is a mixed bag of pop rock, jungle rhythm, and orchestral tunes.  They don't really flow together and the contrast seems not to fit.  It's not annoying, just weird.
         > The sound effects are few and get the job done.  They consist mainly of magic, voice, weapon, and cue effects.
FUN:
         > Some of the load times are inexplicably long, but overall it's not too bad.  The game is essentially linear, although you can decide within certain limits when and where you will attack next.  I can never get enough strategy games, especially when they're done right.  If you look at Langrisser Millennium based on its own merit, then you'll probably be happy with the game.  It's the battles and the need to regain any lost castles that will keep you coming back.
BOTTOM LINE:
     > This game wants to be the equivalent of Dragon Force 128, but it falls short.  The graphics are decent, the gameplay needs to be tweaked, and the music is acceptable.  With a little work and a publisher, an American release could be a nice addition to your library...
Overall: 8.0 | Graphics: 8.5 | Control: 7.5 | Sound: 7.5 | Fun: 8.5
~ Necromancer ~