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Shin Force ~ Dreamcast ~
 MDK 2
Shinobi
Reviewed
04.30.2000
Publisher
Interplay
Developer
BioWare Corp.
Format
1x GD
Origin
Import / Domestic
Available
? (Japan)
Mar. 29, 2000 (USA)
Exclusive
Yes
Difficulty
Hard
Dimensions
3D
View
1st / 3rd Person
Genre
FPS
Player(s)
1
Options
Backup 12
Jump Pack
VGA Box
VMS/VMU
Requires
n/a
Importable
n/a
INTRO:
         > Ever since I played the demo of MDK 2, which was included with a recent issue of Dreamcast Magazine, I haven't stopped thinking about how sweet BioWare's sequel should be.  MDK was originally created by Shiny Entertainment, who are also known for the Earthworm Jim (Genesis, Sega CD) series.  The Dreamcast sequel has been transformed into a combination of first person shooter, action, platform, puzzle, and a good dose of hide-and-seek.
GRAPHICS: 
         > Unlike other similar titles, MDK 2's futuristic setting is loaded with smooth animation and impressive visuals.  MDK 2's locales are huge, bosses are numerous, effects are cool, and sight distance is far.  You're given three views to contend with: third person (used most of the time), first person (used to look around), and sniper (used to accurately shoot distant targets).  Throw in real-time cinemas to complete the story line and you get a polished game.

         > MDK 2's characters are nicely detailed and animated.  You'll control three very different characters throughout this adventure: Kurt (great at shooting and sniping), Max (great at shooting and jet-pack), and the Professor (ideal for platforming and puzzles).  As for the enemies, they move about convincingly and wield all sorts of futuristic weaponry including energy bolts, lasers, and plasma blasts.

CONTROL: 
         > MDK 2's control takes a little time to get used to but it's gameplay depth and satisfaction is well worth the effort.  By combining various button and/or controller inputs you can run/walk (in any direction), shoot, jump, glide, zoom, select weapons, and more.  Since the sight distance is great, you can usually see where you want to go -- then you have to figure out how to get there without getting killed!  By combining action, shooting, puzzles, and tight control, I'd say MDK 2's gameplay matches or exceeds anything you can find in this genre.
SOUND:
         > You'll hear a series of dark and dramatic songs throughout the game.  I liked the background music but fear not -- the music volume is adjustable in case you don't care for it.  As for the sound effects -- they're great!  Everything in the game sounds realistic from the weapons, to the doors, to the voices.  Even the nasty giggle of certain enemies keeps you in the game.
FUN:
         > As mentioned before, MDK 2 puts you in control of three different characters, which provides a very diverse experience.  The game's levels are huge and quite challenging -- good, unless you're easily frustrated.  Numerous enemies and bosses must be defeated, each with unique personalities and attack patterns.  Essentially, MDK 2 offers as much fun as you can find in a corridor shooter these days.
BOTTOM LINE:
     > If you like challenging third person action, in-depth gameplay, and excellent graphics, then you'll love BioWare's MDK 2.  Other than Atlus' Maken X, it's about the best in the genre for the Uberconsole.  Buy it -- you won't regret it unless you prefer cake-walks.
Overall: 9.0 | Graphics: 9.5 | Control: 9.5 | Sound: 8.5 | Fun: 8.5
~ Shinobi ~


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