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Sega GT ~Homologation Special~ |
Reviewed 02.21.2000 Publisher Sega Developer Sega Format GD Origin Import/Domestic Available Feb. 16, 2000 (Japan) Aug. 31, 2000 (USA) Exclusive Yes Difficulty Hard Dimensions 3D View 1st/3rd Person Genre Racer/Sim Players 1-2 Options Backup 42 Internet Racing Wheel Rumble VGA Box VMS/VMU Requires n/a Importable 99% |
09.10.00
UPDATE:
> The American release remains about 95% the same as the Japanese original. The control has been slightly tweaked (for the better), plus the manual and in game descriptions help quite a bit. The main difference lies in the addition of at least 5 new cars: Audi TT 1.8T, Audi A4 2.8, Audi A6 2.7T, Dodge Viper GTS/R 2000 Concept and Ford Mustang SVT Cobra R (other new cars may be hidden). A few new, more familiar sponsors can be seen as well. The only other notable difference would be the reworked menu system (thankfully, it's better). I definitely recommend the American over the Japanese version since it has something other than rice-burners...INTRO:
> Importing isn't much of a problem. Once you understand the types of cars (i.e. NA stock, Factory, 4WD, etc.), you'll have no problem accessing the various races. Racing itself is a matter of acceleration, braking and steering (doh!) -- I know that's no problem. Anyway, all the menu selections and game screens are in English, whereas the descriptions are in Japanese.
> The locales include seaside, mountains, hills, desert rock (dusk), city (night), and more. Everything whisks by in unequaled realism -- enough to make some people queasy. For speed, my favorite track is the seaside one because it's laid out just like Daytona. For curves, my favorite track would have to be city night B (fwd) because I love that long straight away mixed in with the hairpin turns! > You get three views in the game: first person with rearview mirror, third person behind, and third person above/behind. I prefer the above/behind view which gives me maximum sight distance and perspective. Speaking of sight distance, it's almost unlimited -- if you can see things appearing while racing, then you're surely not concentrating on the race. > How about the cars? They look just like their real life counterparts. Take the lighting and mirror effects from Tokyo Xtreme Racing and up them a few more notches for Sega GT. You'll have to really study the screen to see any polygons in the tremendous number of cars included here. My favorite cars are the 4WD Nissan Skyline turbo (2 door) and the 4WD Mitsubishi GTO turbo - both are SA class.
> In the Championship mode you can buy various new and used cars, build them from scratch, and win them too. Upgrading them is a matter of money. Usually a car can be upgraded to at least twice its stock performance through engine, exhaust, transmission, and weight reduction purchases. > In Single Race mode you're given the option of "grip" or "drift" control. I'll just say this, anyone that can win a race using drift (I'd call it "POLISHED ICE") is certainly putting too many weeks into a single game. I think the grip setting allows for plenty of drifting. Other than that, you're given a choice of tracks and cars (including some really cool ones) for a single race in each class. > Overall the control is a mixed bag for my taste. Sure, I know you can't take corners at 200 kph in a real car without losing control, but this is a game. Some cars react better than others to component upgrades, which means some cars become very hard to control. Specifically, they fishtail too easily (ice) or get pulled toward the walls (magnetism), or both! Other cars actually improve with the identical upgrades -- go figure. Still, once you've tweaked a well behaved car, you can have some serious racing fun at super high speeds!
> The sound effects really shine through. Everything from the engines to the sound of crashing metal is as real as it gets. You can even hear the turbo whining at high RPMs! Oh, and it's all clear as a bell on the uber-sound machine.
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