Reviewed
12.15.1999
Publisher
Sega
Developer
AM2
Format
GD
Origin
Import/Domestic
Available
Nov
24, 1999 (Japan)
Jan
3, 2000 (USA)
Exclusive
Yes
Difficulty
Adjustable
Dimensions
3D
View
Floating
3rd Person
Genre
Action/Fighter
Players
1-2
Options
Arcade
Stick
Backup
4
Gun
Rumble
VGA
Box
VMS
Requires
n/a
Importable
99% |
INTRO:
> Zombie Revenge started out as an announcement that Dreamcast would get
not one, but two House of the Dead games! Of course, the first one
is the gun/shooter House of the Dead 2 (Naomi/Dreamcast),
which features gameplay just like the original. The second began
life as House of the Dead: Side Story (a quasi-sequel), but eventually
became the action/fighter Zombie Revenge (Naomi).
> Zombie Revenge is similar to Dynamite Deka
2 (AKA Dynamite Cop!; Model 2/Dreamcast) in that you move in 3D locales
while fighting off the enemies with your bare knuckles and weapons.
However, Zombie Revenge has House of the Dead characters and story line,
dark areas, huge bosses, greater challenge, and is a quite long.
> The game is very importable as just about everything is in English.
The gameplay is pretty straight forward and the moves are easy to learn.
At any rate, the US version promises to follow with a January 2000 release
(assuming the world is still here).
GRAPHICS:
> Zombie Revenge is certainly one of the more impressive Dreamcast titles
in the visual department. I don't want to spoil it with too many
details, but anyone that doubts the power of Dreamcast needs to see this
game and especially the final level (in all its splendor). The game
has mostly dark locales which include Woodside City, Sewage Plant, Chemical
Plant, Union Railway, and House of the Dead. Real-time cut-scenes
with speech (in English) are thrown in between levels to tie the story
together.
> You like special effects? Good, because Zombie Revenge has them
all. You'll see gun smoke, blazing fires, spidering electricity,
green blood, and thunderbolts splitting trees (to name a few)! Gigantic
bosses await you during and at the end of each level. For instance,
there's an Alien/Predator-like boss that wields electricity upon you much
to your visual enjoyment. What can I say?... Amazing!
CONTROL:
> The gameplay is simple yet expandable with all the special moves available.
You'll use run, fight, and weapon buttons along with analog movement.
In Normal modes you have a handgun, but there's a plethora of weapons to
pick up too. There's a limited amount of time to get through each
round, which adds a bit of urgency to the action. One of the coolest
features is how you can lock-in on a target and when the sight turns red
your gun does maximum damage! Throw in power-ups, combos, and side-rooms
full of extra items to discover.
SOUND:
> The music is good and varies from atmospheric to pulse pounding.
Sega even threw in some House of the Dead tunes for fans of the series.
Overall, you're so busy attending to the gameplay that you usually don't
have time to listen to the music.
> There's a ton of sound effects, most of which are good quality.
You'll hear different weapon shots, groans, moans, punches, kicks, crashes,
steps and speech. The only problem is the one boss that yells but
you don't hear it.
FUN:
> Weapons... lots of them. You'll find axes, shotguns, machine
guns, dual handguns, flame-throwers, lasers, drills, stun guns, land mines,
and chain guns (I think that's most of them). If you're worried about
length, then fear not... Zombie Revenge is about twice as long as Dynamite
Deka 2. There's more than just the Arcade at home as Sega added Original
(with Normal, Gun, and Bare Knuckle sub-modes), Vs Boss, Fighting, and
Training Room modes for you to enjoy. Top that off with three characters
to choose from and you have an instant Sega classic...
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