Shin
Force | Nintendo GameCube Strategy
Shin
Force > Systems > Nintendo
GameCube > Strategy > PSO
Episode III > Battle Flow
|
Attack
/ Player's Turn |
Note:
not all of the following pictures occured in the same round. |
 |
#1
DICE:
The
first thing you do when it's your turn is roll the dice to get your ATK
(attack) and defense DEF (defense) points for the given round. Note:
you're roll can be affected by a bonus roll (indicated by the "Dice +0"),
somebody having played a roll Assist
Card, or the alteration of the min/max roll
rule.
|
 |
#2
SET:
It's
time to SET your Item Cards,
based on your current ATK points. Each card has an ATK points value
which is indicated by the yellow dots below its title (see above-right
-- the DEMONIC FORK has a value of 4 ATK points). You may have a
total of 8 ATK points worth of Item Cards
played at any given time. Any combination of your ATK points being
too low to play an Item Card
in your hand; you have no Item Cards
in your hand; or you don't have enough total ATK points left to play an
Item Card,
results in you being unable to do anything in the SET phase. Note:
your opponent's play of Assist
Cards may hamper your ability in the SET phase
as well.
|
 |
#3
MOVE:
In
the MOVE phase, you may use any leftover ATK points from the current roll
to strategically move your Story Character (SC), or any monster cards (Darkside)
you have played. Each SC and monster has a set movement distance
per turn, which can be affected by Assist
Cards. Note: other factors,
including terrain, status disorders and surrounding foes, can limit your
movement.
|
 |
#4
ACT:
During
the ACT phase, you may use any leftover ATK points to attack the enemy
with your Item Cards,
and Action Cards
(for combos). Each Item Card
you've played has a set attack range, which is displayed on the card with
the small grid of 9 squares. In the case of the DEMONIC FORK (shown
above-left), it's range is only one square (vertically or horizontally).
Using a weapon by itself costs 1 ATK point. However, in this example
(above-left), the Gizonde Action Card
is being combined with the DEMONIC FORK Item
Card (at a total cost of 4 ATK points
- determined by the Action Card's
ATK point cost) to extend the range with a technique attack. That
attack caused HP -8 damage to the Story Character (SC) opponent and Tollaw
monster cards (pictured above-right). Notwithstanding possible Assist
Cards played, Item
Cards which are reduced to 0 HP are put
into the discard pile. Also, you gain various amounts of battle EXP
for defeating enemy Item Cards.
When battle EXP is maxed, your Dice modifier goes up by +1. Note:
if you have them in your hand and have the ATK points to use them, many
other Action Cards
can be played to combo with your Item Cards.
Chain combos are possible as well.
|
 |
#5
DRAW:
A
standard hand consists of 5 cards. In the DRAW phase, you may strategically
discard unwanted cards you may have in your hand, which will be replaced
by drawing from the deck. Note: the number of cards in your
hand may be affected by playing certain Assist
Cards.
|
[
<<
PREVIOUS PAGE ][ NEXT PAGE >> ]
For
private use only. Do Not Copy This Strategy Guide.
All
images and logos are the copyright of their respective owner.
[
<<
BACK ][
TOP /\ ][ FORWARD
>> ]
|