24, 2005 (Japan)
20, 2005 (USA)
> Shining Force Neo comes hot on the heels of Shining
Tears, which was released last year for PS2.
Unfortunately for fans of the Shining
Force Series, Shining Force Neo is not a strategy/RPG.
Instead, Sega chose to develop an action/RPG -- most likely
to bring more mass-market players onboard. Shining Force Neo's
fast-paced gameplay supposedly takes the Shining Force franchise
in a "bold new direction". With up to 90 enemies on screen at once
and real-time combat, this game maximizes your battle enjoyment.
> You take control of Max, featuring deep character customization and a
choice of two professions: warrior or sorcerer. Reach an unprecedented
level of specialization with more than 150 stat-improving items, and 40
different Force Arts (similar to Jedi Arts?). Studio 4C
(formerly Studio Ghibli; Princess Mononoke, Spirited
Away) provides the lush anime cut-scenes throughout. Enjoy
full voice acting and 11 unique characters to join your Force. Weapons
abound to the tune of 70, which can be strengthened up to 9 different levels.
Lastly, once you get to and defeat the final boss (approximately 35 hours),
an advanced dungeon unlocks for further enjoyment.
> Purists will undoubtedly be disappointed with Shining Force Neo's
lack of strategy gameplay. I dare say this game takes the Legend
of Oasis template to a whole new level -- one that might just be
enjoyable. On that note, I'll be accepting Shining Force Neo
at face value.