Sega/Shin Force | Sega Saturn Review
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Shin Force ~Fighting Vipers~
 Fighting Vipers
Shinobi
Reviewed
01.20.2001
Publisher
Sega
Developer
AM2
Format
CD
Origin
Import/Domestic
Available
Aug. 30, 1996 (Japan)
Nov., 1996 (USA)
Exclusive
Yes
Difficulty
Adjustable
Dimensions
3D
View
Variable Side
Genre
Fighter
Player(s)
1-2
Options
3D Pad
Arcade Stick
Backup 54
Requires
n/a
Importable
100%
INTRO:
         > Yu Suzuki's AM2 development team has been making games for Sega since 1985.  Virtua Fighter 2 was already in arcades when AM2 decided to branch off with Fighting Vipers.  The gameplay is similar to VF, but has a couple interesting differences.  First, each player begins with some sort of armor clothing to protect against attack.  As you progress through a match, it's possible to dislodge your opponent's armor via enough well placed hits.  Once that happens, a character without armor takes damage much faster.  The other major difference is the fact that each match takes place in a ring surrounded by a wall.  It is possible (and cool to perform) to knock your opponent through the wall in a spectacular crash!

         > Just like Fighters MEGAMiX, if you can find the import version, then buy it.  Not only does it feature PepsiMan, but it also includes a cool portrait mode.  Don't worry, the Japanese version is 100% English, hence the high importability rating.

GRAPHICS: 
         > Fighting Vipers relinquishes the high resolution mode of Virtua Fighter 2 in favor of light source shading.  It maintains a great frame rate most of the time, with an occasional slowing.  The characters are nicely detailed and have a ton of different animations.  Honey's (aka Candy) butt bang (check out the bottom-right picture below) is my favorite.  The backgrounds are varied (no surprise), but they don't have any animation.  Everything zooms in and out constantly though, in order to provide the best perspective.  I'd say Axel's and Jane's stages are the most impressive.  In Axel's stage, you ride on a rising platform within a cityscape.  In Jane's stage, you fight in a boxing ring with multiple colored lights flashing on and off from four directions.  All in all, a great effort.
CONTROL: 
         > Fighting Viper's gameplay utilizes a simple button layout of punch, kick, and block.  Of course, pressing certain combinations with or without directional control will cause a plethora of moves to occur.  There is no way to counter, but while blocking, it's usually possible to sneak in a counter strike.  Recovery from a hit that sends you flying is possible, so that you take less damage.  As mentioned above, each fighter wears armor, which can be knocked off in battle.  By far, the coolest move is to knock your opponent through a wall, while watching it disintegrate into a million pieces!
SOUND:
         > Sega can usually be counted on to produce decent music for their arcade games.  Fighting Vipers is no different.  Most of the songs revolve around the heavy metal realm, which I can really appreciate.  The driving guitars sound really good while I'm kickin' butt with Honey...

         > The sound effects are good enough.  Standard punches and kicks are highlighted with occasional environmental effects, and great explosions (while blasting through a wall).  There's a little speech, but it's only satisfactory.

FUN:
         > Choose from Arcade, Versus, Training, Team Battle, and Playback modes.  There are eight immediately selectable characters, most of which are cool.  The boss becomes available once you beat the game.  Like most fighters, the two player Versus mode is the way to go.  It is, however, a satisfying single player fighter.
BOTTOM LINE:
     > A cool alternative to Virtua Fighter.  It's not as good as VF2 or Fighters MEGAMiX, but it's good enough on its own merits.  If you like the Virtua fighting style, then you'll probably like Fighting Vipers.
Overall: 9.4 | Graphics: 9.3 | Control: 9.6 | Sound: 9.5 | Fun: 9.3
~ Shinobi ~


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