Shin Force | Sega Saturn Strategy
Shin Force
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Steep Slope Sliders: Main

Shin Force ~ Saturn ~
 Steep Slope Sliders: Extreme 02 Course
Shinobi
Updated
08.23.1999
Publisher
Sega Sports
Developer
Victor/Cave
Format
CD
Origin
Import/Domestic
Available
1997 (Japan)
1997 (USA)
Exclusive
Yes
Difficulty
Normal
Dimensions
3D
View
3rd Person
Genre
Sports/ Snowboarding
Players
1
Options
Backup 21/55
Requires
n/a
Importable
99%
  
Extreme 02 Course
Country: Japan Target Time: 2'20"00
> I have identified 11 worthy trick points on this course.
Note: As you can see from the pictures below, I attained a final score of 2,030 points after the 7th trick point.  The reason for this is that the first seven trick points yield the best opportunity to score well.

1) This trick point is right at the beginning of the course.  Before you drop, hold C+R or L (don't stop turning until you're almost on the first ledge).  Try for a 900 degree front flip.  If you pull this off with a decent landing, you'll get at least 425 points.


2) This trick point is immediately following the first one.  As soon as you complete your first trick and before you fall off the ledge, press A to jump, then hold C+R or L (don't stop turning until you're almost on the slope).  Try for a 1080 degree back flip.  If you pull this off with a decent landing, you'll get at least 475 points.

3) Gather up some speed and pass the first right curve in the course.  Ahead, to the far left of the stone arch is the next trick point.  Jump off the corner of the hill and do a trick on the way down to the next part of the slope.  You should be able to score between 300-425 points here.  Make sure not to go too far left because the invisible wall will screw you up.

4) Gather up some speed again.  Ahead, to the far left before the second drop off is the next trick point.  Jump off the corner of the hill (just like #3) and do a trick on the way down to the next part of the slope.  You should be able to score between 300-425 points here.  Make sure not to go too far left because the invisible wall will screw you up.

5) After landing the 4th trick, immediately turn right, gather speed again and head for the pointed stone on the right side of the course just before the next drop off.  Ski to the left of the pointed stone, drop down one level, then immediately jump off the ledge and do a trick on the way down to the next part of the slope.  You should be able to score between 300-400 points here.

6) After landing the 5th trick, immediately turn right, gather speed again and head for the right wall where the ice begins.  Clip the wall just enough to get some decent air when you push A (jump button).  It's usually hard to land straight here because of the angle you end up taking off the wall.  You should be able to score between 275-375 points here.  Make sure not to go too far right because the invisible wall will screw you up.

7) Gather speed on the ice.  About half way down you'll see a large wall protruding from the right -- this is the next trick point.  Clip the wall just enough to get some decent air when you push A (jump button).  You don't have to do anything terribly difficult here as speed and risk weigh in nicely.  You should be able to score between 275-375 points here.  Make sure not to go too far right because the invisible wall will screw you up.

8) Gather speed on the ice.  Almost at the end of the ice you'll see a small wall protruding from the right -- this is the next trick point.  Clip the wall just enough to get some decent air when you push A (jump button).  You don't have to do anything terribly difficult here as speed and risk weigh in nicely.  You should be able to score between 250-350 points here.  Make sure not to go too far right because the invisible wall will screw you up.

9) Gather speed as you pass the woods and enter the farm area.  The next trick point is a pile of logs which immediately follows the end of the fence to the right.  The best angle is from the middle of the course.  Push A (jump button) right off the logs and do your thing.  You should be able to score between 250-350 points here.  Landing is very important on this trick point.

10) Gather speed as you ski down the path with all the reeds.  The next trick point is any protruding wall section to the right.  Do a trick before you get half way down this portion of the course.  Clip the wall, push A to jump and do your thing.  You should be able to score between 250-350 points here.  Landing is very important on this trick point.  Make sure not to go too far right because the invisible wall will screw you up.

11) Gather speed as you head for the end of the course.  The next trick point is the top of the train tunnel.  Try to go over the left side and jump as you pass over the center of the tunnel.  Do a trick and make sure to land it properly.  You should be able to score between 250-350 points here.  Make sure to jump early enough so that you don't run out of space at the end.
~ Shinobi ~

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