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Shin Force > Systems > Microsoft Xbox 360 > Games > Gears of War

Microsoft Xbox 360 @ Sega / Shin Force
Gears of War Preview
Geoffrey Duke
Previewed
12.06.2005
Publisher
Microsoft
Developer
Epic Games
Format
1x DVD
Origin
Import / Domestic
Available
Q1, 2006 (USA)
Exclusive
Yes
Difficulty
Adjustable
Dimensions
3D
View
3rd Person
Genre
Action/Shooter
Player(s)
1-2 Offline
Options
Backup
HDTV 720p
System Link
Requires
n/a
Features
16:9
Clans
DD 5.1
Downloads
ESRB
RP
Importable
n/a
12.06.2005
     > Gears of War is an impressive looking third person shooter placing players in a gritty near-future sci-fi setting to rival that of Halo mixed in with a tinge of horror. An alien invasion storyline and AI-controlled allies make players feel like a part of a larger battle much like Halo does, so you'll have all the incentive you need to blast away endlessly at your alien foes while on your journey to the end. From what I gather, hellish aliens called locust beasts that have an aversion to the light of day and hide in the darkness have launched a full scale invasion of Earth, and you, playing as a member of the heavily armed delta squad, must battle the invaders across worn-torn landscapes littered with the skeletal remnants of buildings in a bid to rid the world of them once and for all. Like Resident Evil 4 and the under-rated Cold Fear, players aim and fire from an over-the-shoulder perspective (technically known as a second person perspective) to better immerse you in the heat of the action. Smart AI will mean that attempting to shoot at enemies in the open during a firefight will quickly be the death of you just like in a real firefight, meaning you'll be spending a lot of time firing from behind cover if you hope to survive when locust beasts swarm you in all directions from the shadows. In order to provide a suitable challenge, these viscous creatures will be taking cover, too, even when their cover is destroyed by weapons' fire.

     > Normal mapping, a process by which the surfaces of real life locations are photographed and transferred to a game (the same next gen texturing technique used in Condemned), help the game's environments come to life with a sense of grittiness, also increasing the game's immersive potential. Levels will be streamed in from the game disk to eliminate loading screens completely, and the developers at Epic Games plan to include co-operative play to make another player a part of the fun as well as multi-player online death-matches (naturally). Needless to say, this is a game Xbox 360 owners should keep a very close eye on. Although high-definition TV support will come as standard in all 360 titles, this game promises to look truly next gen even on an ordinary TV set by having high res. graphics and a soaring sky high frame rate.

First Impression
     > The developers at Epic Games have brought their extensive experience (gained by honing their development skills for years on the PC) to the Xbox 360 to bring game fans what appears to be one of the finest looking next generation games yet (this is one of the advantages of the Xbox 360 sharing the same operating environment as PCs). Even early screenshots and trailers show that Gears of War is jam-packed with detail. These visuals are the fruits of the creators making the most out of their very own Unreal 3 graphics engine (which many publishers have since liscenced including Sega and Sony). And this is just the beginning; who knows what we'll be seeing just around the corner in a few years from now?

     > With real-time game graphics reaching new highs like these, would it really be worth waiting for the Playstation 3 even if it was more powerful (which it isn't, btw)? The Xbox 360 has more than enough horsepower under its hood to keep us far away from the realm of boredom for many years. I can't see how anyone couldn't be impressed with the ultra-realistic graphics seen in this game. I really can't.

Potential
9+/10
Screenshots
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